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2D Game Artist – Arabic Hidden Object Scenes & Assets
Applied
$60
47 minutes ago
Client Rank
- Medium
Rank lowered: 3 of 18 recent reviews rated ≤ 2 stars (3 in the last 12 months)
Payment method verified
$70 672 total spent
369 hires, 123 active
822 jobs posted
45% hire rate,
16 open job
10.36 /hr avg hourly rate paid
1 957 hours paid
4.62
of 241 reviews
Registered: May 20, 2016
United Arab Emirates
Abu Dhabi
14:04
3
Hello,
We're looking for a talented 2D Game Artist to help create beautiful, hand-painted artwork for a cozy hidden-object game inspired by Arab culture, traditional recipes, and family memories. We're looking for someone who can create both environment maps - large hidden-object scenes and individual assets in a warm, stylized art style.
You will create artwork such as:
- Hidden Object Scenes
- Traditional Arab kitchens
- Pantries
- Courtyards
- Dining rooms
- Rooftop terraces
- Living spaces
Each scene should be richly detailed with plenty of objects suitable for hidden-object gameplay.
Assets should be delivered on separate layers so they can be individually placed inside the game.
Requirements:
- Strong portfolio of 2D environment and prop art
- Experience creating assets for games
- Native Arabic speaker
- Excellent digital painting skills
- Knowledge of Middle Eastern culture, architecture, food, and home interiors
- Experience designing assets for Unity games
- Experience with Photoshop or similar software
To apply, please include:
- Your portfolio.
- Examples of environment art or hidden-object scenes.
- Examples of food, household objects, or prop illustrations.
Deploy Unity WebGL 3D Casino Platform to AWS — DevOps/Fixed Price
What we have
A fully built browser-based 3D casino platform — Unity WebGL frontend, two Java/Spring Boot backends (casino backend and auth/OAuth server), and a complete Terraform infrastructure stack for AWS deployment. All code is in our private GitHub (Fraserxr organisation), five repositories.
The platform was demonstrated live on a handover call in March and works. The problem is it has never been deployed to our own AWS account. The pre-built Docker images are sitting in a third party AWS account we cannot access.
We have confirmed the Docker rebuild is viable. Both backend repos (Casino-backend and OAuth) contain full source code, Gradle build files, and Dockerfiles. The Dockerfiles reference pre-compiled JAR files (virtualcasino.jar and auth_server.jar) which need to be built first from source using Gradle — this is standard. No missing dependencies, no unknown blockers.
The job
We need someone to take this from source code to a working, navigable demo live at deucexr.com. That is the entire brief.
Item 1 — Build and push Docker images
Clone Casino-backend repo, run Gradle build to generate virtualcasino.jar, build Docker image, push to our AWS ECR
Clone OAuth repo, run Gradle build to generate auth_server.jar, build Docker image, push to our AWS ECR
Item 2 — Deploy via Terraform
Configure Terraform tfvars with our AWS account details, DB credentials, ECR image locations
Run Terraform to stand up full AWS infrastructure — ECS/Fargate, RDS, CloudFront, ALB, SSL
Point deucexr.com DNS at the CloudFront distribution
Confirm stable URL is live and accessible
Item 3 — Swap in Unity casino environment
Import this Unity Asset Store casino interior package into the Unity-game repo (asset already purchased and will be provided via Dropbox on hire): https://assetstore.unity.com/packages/3d/environments/casino-interior-103220
Replace the current environment with this asset
Run the URL replacement scripts already in the repo to wire up the backend URLs
Build Unity WebGL output and deploy to S3/CloudFront via Terraform
Confirm the environment is navigable on desktop and mobile browser
What we need from you
Experience with Java/Spring Boot, Gradle, Docker, AWS (ECS/Fargate, ECR, RDS, CloudFront, ALB, IAM, Terraform)
Experience with Unity WebGL builds and deployment
Ability to work independently from existing README documentation — the repos are well documented
Clear communication — flag any blockers early
What you will have access to
All five private GitHub repositories (Fraserxr organisation) — read access granted on hire
AWS account credentials for deployment (Fraserxr account, Frankfurt region eu-central-1)
Unity casino asset package provided via Dropbox
Existing Terraform README and Unity-game README which cover the full deployment process in detail
What this is NOT
This is not a development job — we are not building new features
No admin panel, no social login setup, no security hardening — all of that comes later
Just get the existing platform live at a stable URL with the new casino environment
Budget and timeline
Fixed price: $500
Expected timeline: under 1 month (realistically 3-5 days)
Payment on successful delivery of working demo URL at deucexr.com, confirmed navigable on desktop and mobile
To apply
Please include:
Relevant experience with Unity WebGL deployment and AWS/Terraform/Docker
Confirmation you are comfortable with the Gradle build step before Docker image creation
Your fixed price for the full scope and estimated turnaround
I am a ruby on rails dev myself.
I just need an proper Unity dev to help making this Unity battle proper quality, like League of Legends, etc.
I vibe coded it so far, but the battle currently feels flat and boring. We need some better arenas as well.
Of course I will provide proper 3d models and sound effects. I dont have them yet, but will get it soon.
2 teams of creatures are battling. The creatures has their unique set of skills - both attack and defense. They also move at different speed.
I need a highly detailed 3D printable STL model of Temple, Champawat,Uttarakhand India.
I will provide reference photos.
Requirements:
* Printable STL for FDM 3D printer
* Watertight (manifold) model
* High detail suitable for 8–12 inch print
* Optimized for 0.4 mm nozzle
* Please let me know the total price and delivery time before starting.
If you have experience creating temple or architectural models, please share samples.
I am building a mixed-reality application for Microsoft Hololens that lets medical students rehearse key anesthesia tasks inside a simulated operating-theatre environment. The focus is surgical-procedure training, so every interaction—from patient positioning to airway management and real-time vital monitoring—must feel clinically authentic, responsive to hand-tracking and voice commands, and capable of recording performance metrics for later review.
Core workflow
• A student activates the scenario, follows on-device prompts, selects the desired anesthesia protocol, and completes each step under timed or guidance modes.
• Contextual 3-D overlays illustrate anatomy, instrument placement, drug dosage indicators, and safety alerts as the case progresses.
• When all stages finish, the system generates a performance summary with pass/fail thresholds and data export to CSV or JSON for faculty analysis.
Deliverables
• Fully compiled Hololens 2 build (.appx) ready for sideloading
• Source project with organised assets and clean, commented code
• Quick-start document covering setup, controls, and how to add new surgical scenarios in the future
• Brief video capture (≈2 min) demonstrating the experience end-to-end
Acceptance criteria
✔ Stable 60 fps on Hololens 2 without frame drops
✔ Accurate hit-testing for hand and gaze inputs during instrument manipulation
✔ Voice command recognition for at least ten common OR phrases (e.g., “increase propofol”, “check vitals”)
✔ Performance log correctly records timestamps, errors, and completion status
Unity and MRTK are the expected toolset, but I am open to suggestions if you have a proven alternative compatible with Hololens. Expansion to additional specialties such as orthopedics or cardiovascular surgery is planned, so please keep the architecture modular and easy to extend.
Timeline and milestones are negotiable once we review your proposed approach and any relevant demo work.
Skills: Mobile App Development, iPhone, Android, C# Programming, 3D Animation, Game Development, Augmented Reality, Unity
Fixed budget:
3,000 - 5,000 CAD
6 hours ago
Websites, IT & Software, Mobile Phones & Computing, Design, Media & Architecture, C# Programming, Game Development, Augmented Reality, 3D Animation, Mobile App Development, iPhone, Android, Unity
I want to launch a fast-paced action game that players can enjoy together in real time. The single must-have feature is a robust multiplayer mode with smooth matchmaking, stable sessions, and minimal latency. Everything—from the first prototype to the final store-ready build—needs to be handled, including artwork integration, sound, UI, and a scalable back-end that can grow as the player base increases.
While only multiplayer is required right now, please structure the code so features like in-game purchases or a leaderboard can be added later without a full rewrite. Unity, Unreal, or any comparable cross-platform engine is fine as long as you can deliver an Android and iOS build and provide clean, well-commented source code.
Deliverables:
• Playable action game with working real-time multiplayer
• Android and iOS builds ready for submission
• Full project source code with documentation
• Short test plan and a brief hand-over session to walk me through deployment and future updates
I’m ready to move quickly once I see a clear development timeline and examples of similar multiplayer work you’ve completed.
Skills: Mobile App Development, iPhone, Android, Game Design, Unity 3D, iOS Development, Android App Development, Unity
Fixed budget:
37,500 - 75,000 INR
6 hours ago
Websites, IT & Software, Mobile Phones & Computing, Game Design, Unity 3D, iOS Development, Mobile App Development, iPhone, Android, Android App Development, Unity
This is exactly how professional studios write a **Game Design Document (GDD)** before they start development. Since you're a Game Design student, I'd recommend treating this as your official design document.
---
# GAME DESIGN DOCUMENT
# Love Quest
### *A Girlfriend's Day Interactive Experience*
---
# 1. GAME OVERVIEW
### Genre
* Hypercasual
* Mini Game Collection
* Story Driven
* Casual
* Romantic
### Platform
* iPhone (Safari / PWA)
### Engine
* Unity 6 (2D)
### Target Playtime
15–20 Minutes
### Target Audience
One player (your girlfriend)
### Objective
The player experiences your relationship through three interconnected mini-games, unlocking memories, photos, voice notes and finally a personalized video.
---
# 2. CORE GAMEPLAY FLOW
```text
Splash Screen
↓
Main Menu
↓
Chapter 1
Catch My Love
↓
Transition
↓
Chapter 2
Bubble Pop Love
↓
Transition
↓
Chapter 3
Our Journey Together
Airport
↓
Ice Cream Shop
↓
Sunrise Walk
↓
Walk to Cafe
↓
Movie Night
↓
Video Edit
↓
Letter (Later)
↓
Credits
```
---
# 3. PLAYER
### Character
Cute stylized version of your girlfriend.
### Abilities
* Move Left
* Move Right
* Tap
* Jump (Runner only)
* Slide (Runner only)
* Collect Objects
* Pop Bubbles
---
# 4. GAME MECHANICS
## Movement
### Catch My Love
Move Left
Move Right
---
### Bubble Pop
Tap
Pop
---
### Airport
Automatic Running
Jump
Slide
Move Left
Move Right
---
### Ice Cream
Tap
Drag
Choose
Decorate
---
### Sunrise
Automatic Walking
Move Left
Move Right
---
### Cafe
Automatic Walking
Move Left
Move Right
Reach Finish Line
---
### Movie
Automatic Running
Jump
Slide
Lane Switching
Collect
Avoid
---
# 5. GAME RULES
## General
* No enemies except runner obstacles.
* No combat.
* No violence.
* Relaxing gameplay.
* Every level rewards the player.
* No wrong choices in the Ice Cream game.
* Player never permanently loses progress.
* Every unlocked memory is saved.
---
# CHAPTER 1
# Catch My Love
## Theme
Beginning of Love
---
## Objective
Collect enough hearts to begin the journey.
---
## Environment
Dreamy Sky
Clouds
Rainbow
Floating Petals
Soft Sunlight
Sparkles
---
## Character
Cute Basket / Gift Box (or another themed catcher)
---
## Controls
Swipe Left
Swipe Right
---
## Collectibles
Heart
Purpose
Main Score
Value
+1
---
Pink Heart
Purpose
Combo
Value
+5
---
Lily
Power Up
Effect
Obstacle Slowdown
Duration
8 Seconds
---
Fruits
Power Up
Effect
2x Score
Movement Boost
Heart Spawn Boost
Duration
10 Seconds
---
Golden Heart
Secret Collectible
Only 5 Spawn
Unlock
Pictures
Voice Notes
Funny Photos
Secret Memories
---
## Obstacles
Broken Hearts
Lose Life
---
Storm Cloud
Movement Slow
---
## UI
Love Meter
Combo
Golden Memories
Pause
---
## Reward
100 Hearts
↓
Heart Explodes
↓
Turns Into Bubbles
↓
Transition
---
# CHAPTER 2
# Bubble Pop Love
## Theme
Discover Hidden Memories
---
## Objective
Pop bubbles and unlock memories.
---
## Environment
Night Sky
Clouds
Stars
Lanterns
Fireflies
Moon
Floating Hearts
---
## Character
No Character
Player interacts directly.
---
## Controls
Tap Bubble
---
## Bubble Types
Love Bubble
Reward
Love Points
---
Photo Bubble
Unlock
Real Picture
---
Voice Bubble
Unlock
Voice Recording
---
Note Bubble
Unlock
Love Message
---
Funny Bubble
Unlock
Funny Memory
Sticker
Inside Joke
---
Golden Bubble
Rare
Unlock
Special Surprise
---
## Random System
Weighted Random
No Duplicate Rewards
Everything Unlocks Eventually
---
## Rules
No Timer
No Lives
No Obstacles
No Losing
Relaxing Gameplay
---
## Reward
Large Bubble Appears
↓
Player Pops
↓
Scrapbook Opens
↓
Airport Page
↓
Transition
---
# CHAPTER 3
# Our Journey Together
---
# LEVEL 1
Airport
---
## Theme
Where Everything Began
---
## Gameplay
Endless Runner
---
## Environment
Airport Terminal
Departure Board
Glass Windows
Suitcases
Boarding Gate
Runway
Airplanes
---
## Character
Cute Version of Your Girlfriend
---
## Controls
Jump
Slide
Lane Switch
---
## Collectibles
Paper Airplanes
---
## Obstacles
Suitcases
Wet Floor
Cleaning Cart
Luggage
---
## Goal
Collect
20 Paper Airplanes
---
## Reward
Airport Picture
Caption
---
# LEVEL 2
Ice Cream Shop
---
## Theme
Sweet Memories
---
## Gameplay
Ice Cream Builder
---
## Environment
Ice Cream Counter
Display Freezer
Cute Tables
Pastel Walls
Lights
---
## Character
Cute Shop Scene
---
## Controls
Tap
Drag
Choose
---
## Objects
Cone
Cup
Scoops
Chocolate Syrup
Strawberry Syrup
Sprinkles
Cookies
Cream
Cherry
Fruit Pieces
---
## Rules
Every Combination Is Correct
Every Scoop Gives Points
No Wrong Ice Cream
---
## Goal
Create One Ice Cream
---
## Reward
Ice Cream Date Picture
Caption
---
# LEVEL 3
Sunrise Walk
---
## Theme
Peaceful Morning
---
## Gameplay
Walking Collection
---
## Environment
Sunrise
Trees
Birds
Grass
Flowers
Pathway
Fog
---
## Controls
Move Left
Move Right
---
## Collectibles
Sun Rays
---
## Obstacles
None
---
## Goal
Reach Viewpoint
Collect Sun Rays
---
## Reward
Sunrise Picture
Caption
---
# LEVEL 4
Walk To Cafe
---
## Theme
Coffee Date
---
## Gameplay
Walking
Finish Line
---
## Environment
Street
Plants
Road
Cafe
Lamp Posts
Benches
---
## Controls
Move Left
Move Right
---
## Collectibles
Lilies
---
## Obstacles
Puddles
Benches
Street Signs
---
## Goal
Reach Cafe
---
## Reward
Cafe Picture
Caption
---
# LEVEL 5
Movie Night
---
## Theme
Best Date
---
## Gameplay
Endless Runner
---
## Environment
Cinema
Movie Posters
Ticket Counter
Red Carpet
Theatre Hall
Popcorn Stand
---
## Controls
Jump
Slide
Lane Switch
---
## Collectibles
Movie Tickets
---
## Hidden Collectible
Golden Ticket
Unlock
Matching Jersey Picture
---
## Obstacles
Popcorn Buckets
Queue Barriers
Cleaning Cart
Popcorn Boxes
---
## Goal
Collect Tickets
Reach Cinema
---
## Reward
Cinema Doors Open
↓
Character Walks In
↓
Projector Starts
↓
Your Video Edit Plays
↓
Fade To Black
↓
Letter (Later)
↓
Credits
---
# 6. COLLECTIBLES
| Collectible | Game | Purpose |
| ------------------------ | ------------------- | --------------------- |
| Heart | Catch My Love | Main Score |
| Pink Heart | Catch My Love | Combo |
| Lily | Catch My Love, Café | Power-up / Collection |
| Fruits | Catch My Love | Power-up |
| Golden Heart | Catch My Love | Secret Memories |
| Bubbles | Bubble Pop | Unlock Rewards |
| Paper Airplane | Airport | Memory Collectible |
| Ice Cream Ingredients | Ice Cream | Build Ice Cream |
| Sun Rays | Sunrise | Collection |
| Movie Tickets | Movie | Collection |
| Golden Ticket | Movie | Bonus Memory |
---
# 7. REWARDS
* Real Photos
* Voice Notes
* Love Notes
* Funny Memories
* Hidden Memories
* Matching Jersey Picture
* Video Edit
* Memory Album Updates
* Final Personalized Ending
---
# 8. MEMORY ALBUM
The Memory Album is unlocked from the main menu and stores everything the player discovers.
### Categories
* Photos
* Voice Notes
* Notes
* Secret Memories
* Final Video (Unlocked after completing the game)
---
# 9. WIN CONDITION
The player completes all three chapters, experiences every memory, watches the personalized video edit in the cinema, and reaches the ending. There is **no traditional "Game Over."** The goal is to enjoy the journey and unlock meaningful moments rather than compete for a high score.
## Overall Design Philosophy
The game is designed around a simple emotional progression:
* **Chapter 1:** *Fall in love* — playful, energetic gameplay with hidden surprises.
* **Chapter 2:** *Discover* — a calm experience of opening bubbles and uncovering memories.
* **Chapter 3:** *Relive* — revisit the real milestones of your relationship through themed mini-games, ending with a private cinema screening of your shared memories.
This structure gives the game a clear beginning, middle, and end while keeping each chapter mechanically different so the experience stays fresh throughout.
Skills: Game Design, Game Development, 2D Game Art, Unity, Level Design, Game Art, Character Design, Game Animation
Fixed budget:
1,500 - 12,500 INR
9 hours ago
Websites, IT & Software, Design, Media & Architecture, Game Design, Game Development, 2D Game Art, Unity, Level Design, Game Art, Character Design, Game Animation
offline 8BP Prediction Tool for root mobile
Applied
$250 - $750
11 hours ago
Client Rank
- not enough data
-
I’m building a completely offline 8-Ball Pool helper for rooted phones running Android 14 or higher and I need a developer who has already worked with game hacking on mobile, especially titles built with Unity. The goal is to intercept the game’s memory in real-time, run the calculations locally, and overlay guidance that Miniclip cannot detect hooking.
Core functions
• Live prediction: calculate shot angle, cue-ball end position, and pocketing probability as the player lines up the shot.
• Auto-play suite: auto-aim, auto-spin, and auto-shoot toggles that respect a total coin limit I’ll define in code.
• Fast-mode and “auto-cue” (automatic cue re-align after each shot) to speed up grinding.
Technical expectations
You’ll be writing native C++ hooks combined with a Java/Kotlin wrapper, injecting them through Magisk or a similar root method. Low-level memory scanning, inline function detouring, and Unity IL2CPP offset handling must feel routine to you. The overlay can be done with OpenGL ES or any lightweight rendering layer, as long as it stays invisible to Miniclip’s anti-cheat checks.
Deliverables
• Compiled module/APK that works on Android 14+ (root only)
• Source code with build script
• Video demo on a live account showing successful, undetected play for at least ten consecutive matches
• Brief document explaining memory offsets, hook points, and how to update them when Miniclip ships a new version
I’ll provide reference videos and the current game build once we start. I’m only considering developers located in Pakistan who can show previous C++/Java hooking work. If you’re confident you can complete every part of this brief, send me a message and let’s discuss the next steps.
Skills: Java, Game Design, C++ Programming, Game Development, Kotlin, AI (Artificial Intelligence) HW/SW, Mobile Development, Android App Development, Software Engineering, Unity
Fixed budget:
250 - 750 USD
11 hours ago
Websites, IT & Software, Mobile Phones & Computing, Business, Accounting, Human Resources & Legal, Game Design, C++ Programming, Game Development, Mobile Development, Editing, AI (Artificial Intelligence) HW/SW, Kotlin, Android App Development, Unity, Software Engineering
I am starting a new 3D simulation game for PC and need a developer who can take it from “interesting idea” to a fully playable build. The project centres on classic simulation depth but with an active combat system, a robust quest framework and meaningful character progression woven throughout.
Here is the scope in plain terms:
• Core systems – Build the simulation loop first, then layer in real-time combat that feels punchy yet balanced for mouse-keyboard play.
• Quest architecture – A modular quest system I can expand through data tables or simple JSON later.
• Progression – Experience points, skill trees and unlockable perks that tie back into both the sim layer and combat.
• PC-ready performance – Optimised shaders, scalable settings and clean controls (WASD + mouse).
I’m happy with either Unreal Engine 5 or Unity HDRP, whichever you feel will get the best visual fidelity without sacrificing iteration speed; please outline your preference and why. Source control through Git is required and I’d like milestone builds delivered every two weeks so I can test features in-engine.
Acceptance criteria
1. A desktop build that boots straight into the core gameplay loop.
2. Combat, quests and progression all functional and saving correctly.
3. Clear, commented code plus a short read-me explaining project structure and how to add new quests or skills.
If this sounds like your kind of challenge, let’s discuss timelines and get started.
Skills: Game Design, C# Programming, Unity 3D, Game Development, Unreal Engine, Unity, Game Programming, 3D Game Art
Fixed budget:
30 - 250 USD
12 hours ago
Websites, IT & Software, Design, Media & Architecture, Game Design, C# Programming, Unity 3D, Game Development, Unreal Engine, Unity, Game Programming, 3D Game Art
Northern Tides Research is a Canadian research supply company looking for an experienced web developer and digital marketing professional (or agency) to redesign and optimize our existing website while helping us build a long-term online growth strategy.
Our brand is built around a premium, luxury West Coast Canadian aesthetic inspired by the rugged beauty of the Pacific Northwest. While our branding reflects a high-end experience, our pricing remains among the most competitive in the market. We’re looking for someone who understands how to build a website and marketing strategy that communicates both premium quality and exceptional value.
We’re looking for someone who can become a trusted long-term partner—not just complete a one-time project. For the right person, this has the potential to become an ongoing contract involving website maintenance, SEO, paid advertising, and digital marketing.
Primary Responsibilities
Website Development
* Redesign and rebuild our WordPress/WooCommerce website
* Improve user experience (UX/UI)
* Create a modern, premium design that aligns with our brand
* Optimize for mobile devices and page speed
* Improve checkout flow and conversion rates
* Build SEO-optimized product pages
* Improve Core Web Vitals and overall site performance
* Develop a scalable website that can grow with our business
Digital Marketing
We’re looking for someone with proven experience managing and optimizing:
* Google Ads
* Meta (Facebook & Instagram) Ads
* Google Analytics
* Google Search Console
* Technical SEO
* Keyword research
* Conversion tracking
* Remarketing campaigns
* Landing page optimization
* Email marketing (bonus)
Experience growing e-commerce brands through both paid advertising and organic SEO is highly preferred.
Existing Website Features
We currently have several features we’d like migrated or improved, including:
* Existing product catalog
* Wholesale pricing calculator
* Current website functionality where appropriate
We’re also looking for recommendations on new features that will improve customer experience, increase trust, and maximize conversions.
Who We’re Looking For
You should have experience with:
* WordPress
* WooCommerce
* Technical SEO
* Google Ads
* Meta Ads
* Conversion Rate Optimization (CRO)
* UX/UI Design
* Website Speed Optimization
* Google Analytics & Search Console
* Affiliate or referral systems (bonus)
We’re looking for someone who understands branding, customer psychology, and e-commerce—not just coding. We want a website that feels premium, performs exceptionally well, and helps convert visitors into customers.
Northern Tides Research is a Canadian research supply company looking for an experienced web developer and digital marketing professional (or agency) to redesign and optimize our existing website while helping us build a long-term online growth strategy.
Our brand is built around a premium, luxury West Coast Canadian aesthetic inspired by the rugged beauty of the Pacific Northwest. While our branding reflects a high-end experience, our pricing remains among the most competitive in the market. We’re looking for someone who understands how to build a website and marketing strategy that communicates both premium quality and exceptional value.
We’re looking for someone who can become a trusted long-term partner—not just complete a one-time project. For the right person, this has the potential to become an ongoing contract involving website maintenance, SEO, paid advertising, and digital marketing.
Primary Responsibilities
Website Development
* Redesign and rebuild our WordPress/WooCommerce website
* Improve user experience (UX/UI)
* Create a modern, premium design that aligns with our brand
* Optimize for mobile devices and page speed
* Improve checkout flow and conversion rates
* Build SEO-optimized product pages
* Improve Core Web Vitals and overall site performance
* Develop a scalable website that can grow with our business
Digital Marketing
We’re looking for someone with proven experience managing and optimizing:
* Google Ads
* Meta (Facebook & Instagram) Ads
* Google Analytics
* Google Search Console
* Technical SEO
* Keyword research
* Conversion tracking
* Remarketing campaigns
* Landing page optimization
* Email marketing (bonus)
Experience growing e-commerce brands through both paid advertising and organic SEO is highly preferred.
Existing Website Features
We currently have several features we’d like migrated or improved, including:
* Existing product catalog
* Wholesale pricing calculator
* Current website functionality where appropriate
We’re also looking for recommendations on new features that will improve customer experience, increase trust, and maximize conversions.
Who We’re Looking For
You should have experience with:
* WordPress
* WooCommerce
* Technical SEO
* Google Ads
* Meta Ads
* Conversion Rate Optimization (CRO)
* UX/UI Design
* Website Speed Optimization
* Google Analytics & Search Console
* Affiliate or referral systems (bonus)
We’re looking for someone who understands branding, customer psychology, and e-commerce—not just coding. We want a website that feels premium, performs exceptionally well, and helps convert visitors into customers.
I have a set of reference images that show a character and its gear evolving through clear upgrade tiers. I need that concept turned into a Unity-ready, low-poly 3D model whose components can be swapped in and out at runtime. Specifically, the clothing, armour pieces, weapons and other hand-held tools must all be built as separate meshes that share a common rig and texture space, so I can mix-and-match them later.
Feel free to run the base meshes through Tripo3D, Meshy or any other AI helper, as long as the final deliverable has clean, game-efficient topology, properly unwrapped UVs and tidy, PBR-ready textures. Normal, metallic/roughness and albedo maps should sit comfortably under a modest draw-call budget. The skeleton has to match Unity’s Humanoid requirements; no animation clips are needed right now, but the skin weights must deform naturally in standard walk, run and idle poses.
Deliverables
• FBX (or GLB) of the base body plus each modular clothing/armour and weapon/tool segment
• 2K texture set for each material group (albedo, metallic/roughness, normal)
Acceptance criteria
• All pieces snap perfectly to the shared rig with zero clipping in default T-pose
• Triangle count stays within typical mobile/indie targets
• No ngons, inverted normals or stray verts; model passes Unity’s import validation without warnings
If this first character goes smoothly, I have a roadmap of additional heroes and gear variations waiting in line, so solid workmanship here can lead to steady follow-up work.
Skills: 3D Rendering, Maya, 3ds Max, 3D Modelling, 3D Animation, 3D Design, Game Development, Unity, Game Asset Creation, 3D Game Art
Fixed budget:
30 - 250 USD
13 hours ago
Websites, IT & Software, Design, Media & Architecture, Game Development, 3D Rendering, Maya, 3ds Max, 3D Modelling, 3D Animation, 3D Design, Unity, Game Asset Creation, 3D Game Art
I’m looking for an experienced Unreal Engine specialist to help move my current project forward. The core scope is flexible right now: I may need hands-on programming support, fresh 3D assets, level-building expertise—or a blend of all three—so please outline where you shine inside Unreal when you respond.
What matters most is solid, production-ready work in Blueprints and/or C++, a good eye for performance optimisation, and a proactive attitude toward troubleshooting. If you’re comfortable packaging builds for PC, console, or mobile, that versatility will be a plus.
When you bid, briefly describe similar Unreal Engine work you’ve completed, your typical workflow, and how soon you can start. I’ll share project files and a feature checklist after we agree on milestones. Let’s discuss and get rolling.
Skills: Game Design, C++ Programming, 3D Modelling, 3D Animation, Unity 3D, Game Development, Unreal Engine, Level Design
Fixed budget:
12,500 - 37,500 INR
13 hours ago
Websites, IT & Software, Design, Media & Architecture, Game Design, C++ Programming, Unity 3D, Game Development, Unreal Engine, 3D Modelling, 3D Animation, Level Design
Seeking a developer to build an application for trade show use. This program will allow users to select a machine that fits their market and explore more information about said machine. The ideal candidate will have experience in application development, particularly for trade show applications, and be able to deliver a user-friendly interface.
Client's questions:
This person must have experience developing and deploying for mobile and desktop platforms, with special attention to adaptable UI and file import + display.
All machine graphics are pre-rendered video files or image sequences – there would be no actual 3D graphics rendered in realtime.
Visual assets like icons and product renders will be provided by us, but the developer will be responsible for the borders around UI elements, spacing, etc.
Attached is a document explaining more about the workings of the program.
Hi I will share the details with the shortlisted candidates. Thanks
Skills: Game Design, UX / User Experience, UI / User Interface, Figma, RPG Development, Visual Design, Unity, Game UI, Game Animation, Game Asset Creation
Fixed budget:
30 - 250 USD
15 hours ago
Websites, IT & Software, Design, Media & Architecture, Game Design, UX / User Experience, UI / User Interface, Figma, RPG Development, Visual Design, Unity, Game UI, Game Asset Creation, Game Animation
मैं एक सिंगल-प्लेयर फर्स्ट-पर्सन रेसिंग गेम का पूरा कोड बेस बनवाना चाहता हूँ। लक्ष्य यह है कि खिलाड़ी सीधे कार के कॉकपिट से दौड़ का रोमांच महसूस कर सके, बिना किसी मल्टीप्लेयर जटिलता के।
मुख्य ज़रूरतें
• गेमप्ले सिस्टम: एक्सीलेरेशन, ब्रेक, ड्रिफ्ट, टक्कर और लैप टाइमिंग की फ़ंक्शनल लॉजिक।
• कैमरा और UI: कॉकपिट-व्यू कैमरा, स्पीडोमीटर, लैप काउंटर और एक साधारण मेन्यू।
• ट्रैक व कार: कम से कम एक रेस ट्रैक और एक ड्राइव करने योग्य कार मॉडल, फिज़िक्स‐आधारित हेंडलिंग के साथ।
• AI प्रतिद्वंदी (वैकल्पिक पर वेलकम): अगर आपके पास समय व विशेषज्ञता हो तो साधारण AI कारें शामिल की जा सकती हैं, पर अनिवार्य नहीं।
• इंजन लचीलापन: Unity, Unreal Engine या कोई समान टूल—जिस पर आप सबसे तेज़ परिणाम दे सकें।
• साफ़, कमेंटेड कोड: ताकि मैं आगे फीचर्स जोड़ सकूँ।
फ़ाइनल डिलीवरी
1. रन करने योग्य प्रोजेक्ट फ़ोल्डर/पैकेज।
2. सोर्स कोड और एसेट्स।
3. लघु रीडमी या वीडियो वॉक-थ्रू, जिसमें बिल्ड सेट-अप और कंट्रोल्स समझाए गए हों।
सिंगल-प्लेयर फ़ोकस होने से नेटवर्किंग या ऑनलाइन फीचर्स की ज़रूरत नहीं है—आपका सारा ध्यान कोर ड्राइविंग अनुभव को मज़बूत बनाने पर रहेगा। अच्छा, सुगठित कोड और बेसिक आर्ट प्लेसहोल्डर मेरे लिए काफ़ी हैं; मैं बाद में विज़ुअल्स अपग्रेड कर लूँगा।
अगर आप रेस कार फिज़िक्स, इनपुट मैनेजमेंट और ऑप्टिमाइज़ेशन में दक्ष हैं, तो आपका सहयोग मुझे चाहिए। दिए गए बिंदुओं के आधार पर समयरेखा और संभावित चरणों का संक्षिप्त प्रस्ताव भेजें।
Skills: Game Design, Magento, 3D Modelling, Game Development, Unreal Engine, Unity, Game Programming, Gameplay Programming, Game Physics, 3D Game Art
Fixed budget:
600 - 1,500 INR
15 hours ago
Websites, IT & Software, Design, Media & Architecture, Game Design, Magento, Game Development, Unreal Engine, 3D Modelling, Unity, Game Programming, 3D Game Art, Gameplay Programming, Game Physics
Looking for a Top-Tier Unity/Unreal Specialist for Mobile Action Game 'Crazy Cossack Cup'
Applied
$1,000
17 hours ago
Client Rank
- Medium
Payment method verified
Phone number verified
1 jobs posted
1 open job
no reviews
Industry: Media & Entertainment
Individual client
Registered: Jul 30, 2026
Germany
Mörfelden-Walldorf Walldorf
12:04
3
Hello!
I am looking for an experienced, ambitious, and highly professional Senior Full-Stack Game Developer to build an exclusive, next-gen mobile action football game — "Crazy Cossack Cup" (Android / iOS).
This is not a generic football simulator. It is a unique blend of EA SPORTS FC™ + Marvel’s Spider-Man 2 wrapped in a Spider-Verse and Fortnite visual style, featuring rich Cossack culture, a dynamic winter atmosphere, and acrobatic swinging physics using symbiote whips.
To ensure transparent and efficient collaboration, we work strictly under the following terms:
Upwork Escrow Milestones: The project will be divided into clear milestones. Funds are released from Escrow only after my hands-on testing and approval of the completed work for each specific milestone.
Daily Standups: A written end-of-day report detailing completed features and progress.
Weekly Demo Build: Every Sunday, the developer provides a test APK (Android) / TestFlight build (iOS) for my hands-on testing on a smartphone.
100% Legal Protection:
Signed NDA.
Signed Work-for-Hire & IP Assignment Agreement.
If you are ready to build an absolute masterpiece and work according to clear, professional standards — I look forward to your response!
Unreal Engine C++ Gameplay Engineer for Realistic Physics-Based Melee Combat and Hybrid Animation
Applied
$10 - $25
/ hr
18 hours ago
Client Rank
- Risky
Payment method not verified
Phone number verified
1 open job
no reviews
Registered: Jul 30, 2026
Philippines
18:04
1
We are developing an original first-person action game set in feudal Japan and are seeking an experienced Unreal Engine gameplay programmer to create a polished prototype of its core katana combat system.
The project is currently at the technical-prototype stage. This contract focuses exclusively on movement, camera behavior, animation and close-combat mechanics. Large-scale battles, campaign strategy, politics and multiplayer are outside the initial scope.
## Combat vision
The objective is to create grounded and responsive sword combat that does not depend on a universal block or automatic parry button.
Attacks and defenses should be influenced by:
* Weapon trajectory and blade orientation
* Distance, timing and foot positioning
* Player and enemy body alignment
* Physical intersection between weapon paths
* Attack commitment and recovery
* Armor-covered and exposed body regions
* Localized impact and wound reactions
* Simultaneous attacks when neither fighter controls the opposing weapon line
Reference points include Hellish Quart for the danger of weapon contact, Kingdom Come: Deliverance for deliberate spatial combat, and Sekiro or Nioh for responsiveness and readable feedback. The final mechanics must be original and should not copy any existing combat system.
## Initial prototype scope
The prototype should include:
* Responsive first-person character controller
* Precise movement, acceleration, rotation and footwork
* Stable first-person combat camera
* Contextual camera sway, recoil and impact response
* One playable katana moveset
* Basic wakizashi or secondary-weapon support
* One skilled enemy combatant
* Exact weapon collision and hit detection
* Physically understandable weapon interception and deflection
* Attack preparation, commitment and recovery phases
* Root-motion and in-place animation integration where appropriate
* Armor-protected and exposed hit regions
* Localized armor-impact or armor-compromise states
* Basic wound-state transitions
* Prototype support for simultaneous strikes
* One weapon-entanglement or difficult-extraction interaction
* Debug visualization for weapon paths, hit zones and contact results
## Animation requirements
The character system should use an appropriate hybrid of authored animation, procedural correction and controlled physical response.
Relevant Unreal Engine technologies may include:
* Animation Blueprints
* Animation Montages
* Motion Matching
* Root Motion
* Motion Warping
* Control Rig
* Full Body IK
* IK Rig and IK Retargeting
* Pose or Orientation Warping
* Physics Assets
* Physics Control
* Partial physical animation
The developer should be able to explain which systems are appropriate for responsive gameplay and which should remain deterministic rather than relying entirely on uncontrolled physics.
## Technical expectations
* Unreal Engine 5.8 or another agreed stable UE5 version
* Clean C++ and Blueprint architecture
* Component-based and extendable gameplay systems
* Organized Animation Blueprint and AnimGraph
* Clear separation between combat logic, animation presentation and physical response
* Configurable data assets or structures for weapon and attack properties
* Reliable debug tools
* Stable performance in a packaged Windows build
* Code and Blueprints prepared for later expansion
Multiplayer implementation is not part of this milestone, but experience designing gameplay systems that can later support replication is strongly preferred.
## Deliverables
1. Full Unreal Engine source project
2. Packaged Windows prototype
3. First-person movement and combat controller
4. Functional player-versus-enemy katana encounter
5. Hybrid animation and Animation Blueprint implementation
6. Weapon-contact and localized hit-detection system
7. Armor-impact and basic wound-state prototype
8. Commented C++ code and organized Blueprints
9. Technical documentation explaining the architecture
10. Short demonstration video showing the completed mechanics
## Required experience
* Strong Unreal Engine C++ and Blueprint experience
* Proven gameplay-programming portfolio
* Combat-system or character-controller development
* Animation Blueprint and AnimGraph implementation
* Root Motion and Motion Warping
* Control Rig, IK or procedural animation
* Physics Assets, collision and hit detection
* First-person camera design
* Clear communication and reliable milestone delivery
Experience with multiplayer replication, Gameplay Ability System, Motion Matching or advanced melee AI is advantageous.
## Application questions
Please include:
1. A video or application showing a combat, locomotion or animation system you personally implemented.
2. A brief explanation of how you would combine authored attack animations, Motion Warping, Full Body IK and physical weapon contact without making combat unpredictable.
3. Which portions you would implement in C++ and which you would expose through Blueprints.
I'm seeking an experienced mobile game developer to transform a classic 90s arcade game into a modern, engaging multiplayer experience.
Key Requirements:
- Upgrade the original game with enhanced graphics for a contemporary look and feel.
- Introduce new levels and challenges to keep players engaged.
- Add power-ups and special items to enhance gameplay dynamics.
- Implement robust online multiplayer functionality.
Ideal Skills & Experience:
- Proven track record in mobile game development.
- Strong graphic design skills, especially for games.
- Experience in designing engaging levels and integrating multiplayer features.
- Familiarity with 90s arcade games is a plus.
Please provide a portfolio showcasing similar projects.
Budget:
not specified
20 hours ago
Web, Mobile & Software Dev, Other - Software Development
Game-Style Motion Animator for Gamified Mobile App to Start ASAP
Applied
not specified
20 hours ago
Client Rank
- Excellent
Payment method verified
$499 135 total spent
233 hires, 9 active
253 jobs posted
92% hire rate,
2 open job
24.94 /hr avg hourly rate paid
15 041 hours paid
5.00
of 94 reviews
Registered: Feb 26, 2011
United States
Fort Lauderdale
06:04
5
We're Teasr, a live-selling and social shopping app on iOS and Google Play. We're adding game-style animations to make buying, rewards, and milestones feel fun and satisfying, and we need a motion or game animator who can move fast and start right away.
What you'll work on:
Reward and celebration moments: confetti, bursts, glows, win and unlock beats
Interactive micro-animations: slide-to-buy, buttons, progress and success states
Badge and achievement animations: unlocks, rarity reveals, level-ups
Live-show overlays that react to activity like bids, sales, and milestones
Clean, lightweight Lottie or Rive files our developers can drop straight into iOS and Android
You're a strong fit if you have:
A portfolio with game-feel or "juicy" UI animation, ideally mobile game or app work
Solid After Effects plus Bodymovin/Lottie, or Rive with state machines
A great eye for timing, easing, and playful energy
Experience handing off optimized files for mobile: small file size, clean loops, good performance
Availability to start now and turn around first pieces quickly
Nice to have:
Rive interactivity, particle effects, or mascot/character animation
Prior work in ecommerce, live shopping, or reward and gamification systems
Budget:
not specified
20 hours ago
Web, Mobile & Software Dev, Game Design & Development
Seeking A Highly Professional Unity/Unreal: Mobile Action-Soccer Game "Crazy Cossack Cup".
Applied
$1,000
22 hours ago
Client Rank
- Medium
Payment method verified
Phone number verified
1 open job
no reviews
Registered: Jul 30, 2026
Germany
Mörfelden-Walldorf Walldorf
12:04
3
Вітаю!
Я шукаю досвідченого, амбітного та високопрофесійного Senior Full-Stack Game Developer для створення ексклюзивного мобільного футбольного екшну нового покоління — "Crazy Cossack Cup" (Android / iOS).
Це не банальний футбольний симулятор. Це поєднання EA SPORTS FC™ + Marvel’s Spider-Man 2 у стилістиці Spider-Verse та Fortnite, з унікальною культурою козацтва, динамічною зимовою атмосферою та акробатичною фізикою польотів на нагайках-симбіотах.
Щоб наша робота була прозорою та ефективною, ми працюємо виключно за наступними правилами:
Upwork Escrow Milestones: Проєкт розбивається на чіткі етапи. Оплата вивільняється з Escrow тільки після мого особистого тестування та підтвердження виконаної роботи за конкретний Milestone.
Щоденні звіти (Daily Standups): Письмовий фідбек наприкінці кожного робочого дня щодо зроблених фіч та прогресу.
Щотижнева Демо-збірка (Weekly Build): Щовоскресіння розробник надає тестовий APK (Android) / TestFlight (iOS) для мого особистого тестування на смартфоні.
Юридичний захист (100% Legal Clean):
Підписання NDA.
Підписання Work-for-Hire & IP Assignment Agreement.
Якщо ви готові створити гру рівня «Абсолютно Абсолютний Абсолют» та працювати за чіткими професійними стандартами — чекаю на вашу відповідь!
Core game engine for mobile.
With a small city like 2 corssings. Few differnt buildings.
We should be able to enter the buildings.
Basic cars on the street - if you get hit by car you die.
Nice stylized lowpoly graphics.
All buildings can be entered.
Dog character a french bulldog. Base set of animations - walk jump sprint, LBM interaction, RMB bite.
Few lowopoly human characters.
Items eatable spread over the city like garbage and poo. Poo is imporatnt.
You can walk around the town LMB eat poo.
You need to eat in order not to starve.
Other dogs in the city.
Simple itneraction with other dogs like a dialog.
Abiltiy to reply.
Its ok to use AI fro coding but i want the graphics to be nice.
Walking around basic interactions.
Basic dialog with other characters.
Basic UI that shows how hungry you are.
Basic animation, few dog types - french bulldog must have.
Style low poly.
Small town, 5 builidngs, road with vehicles - you get hit you die.
Buildings furnished very simply.
Ready to deploy on android devices.
Mobile Game HUD Design & Unity Implementation
Applied
~16 - 131 USD
1 day ago
Client Rank
- not enough data
-
Hi! I need **one Gameplay HUD screen** for our mobile game.
Please check the PDF attached for the complete requirements.
We need the HUD to be **fully designed and implemented in Unity**, including proper UI layout, animations, button press feedback, glow effects, transitions, and all interaction states as mentioned in the PDF.
Please review everything and let me know your **best price** and **estimated timeline** for completing this screen.
Skills: Unity 3D, UI / User Interface, Graphical User Interface (GUI), Figma, Android UI Design, Unity, Game UI
Fixed budget:
1,500 - 12,500 INR
1 day ago
Websites, IT & Software, Design, Media & Architecture, Engineering & Science, Unity 3D, UI / User Interface, Graphical User Interface (GUI), Figma, AIDE / Android IDE / Android UI Design, Unity, Game UI
We are seeking a skilled 2D VFX artist to create engaging visual effects for our game. The ideal candidate will have experience in "Feel" tool in Unity You will be responsible for designing and implementing visual effects that enhance gameplay and player experience. If you have a passion for creating dynamic and visually appealing effects, we would love to hear from you!
6-element effect Depending on the user's combo.
Cips opening
Hit effect
Wind effect
HTML5 Game Developer — 10 Casual Puzzle Titles Inside An Existing React App
Applied
not specified
1 day ago
Client Rank
- Excellent
Payment method verified
Phone number verified
$50 151 total spent
39 hires, 9 active
28 jobs posted
100% hire rate,
4 open job
24.74 /hr avg hourly rate paid
1 143 hours paid
4.82
of 32 reviews
Registered: Dec 12, 2024
United States
Huntington Beach
03:04
5
We run a cognitive wellness web and mobile application with an existing library of thirty exercises. It is a live product built on Next.js and React, wrapped for Android with Capacitor, with a locked design system and a CI pipeline.
We are adding a second, lower intensity area of the same app containing ten casual puzzle titles. These are original builds, not reskins of an existing catalogue.
WHAT WE ARE BUILDING
Two solitaire variants sharing one engine and one deck, mahjong solitaire, word search, a mini crossword, a block puzzle, a colour sorting puzzle, a pipe connection puzzle, a jigsaw, and a paint by numbers.
The area is positioned as active recovery: calm, unhurried, played between more demanding sessions. That drives everything. There is no advertising, no in-app purchase, no boosters, no pay-to-continue, no manufactured stuck states and no countdown timers anywhere in it. It sits inside a subscription product and there is nothing to sell inside it. If your instinct is to add pressure mechanics to drive engagement, this is the wrong project, and we mean that kindly.
THIS IS NOT A STANDALONE GAME PROJECT
The titles are routes inside our existing application. They consume our design tokens, our accessibility primitives, our persistence interface and our score reporting client. They do not implement authentication and they do not ship as separate properties or iframes.
A full written specification is supplied covering every title: board, rules, generation, undo, assists, completion, and where the artwork comes from. It includes reference images for each title and a shared visual system. You are not being asked to invent the product.
THE SHARED CONTRACT
Built once, before any title, and quoted as its own line item. It covers design tokens, motion, piece presentation, input handling, accessibility, persistence, undo and score reporting. Every title consumes it. This is what makes ten titles read as one product rather than ten unrelated builds, and it is the item most commonly left out of a quote.
REQUIREMENTS
React with canvas or DOM, vanilla JavaScript, Phaser or PixiJS. Unity WebGL and Construct exports are excluded and will not be considered.
Mobile first, portrait only, 360 CSS pixel minimum viewport. Sustained 60fps on mid-range Android, verified on physical hardware rather than an emulator.
Self-hosted static bundles. No advertising, analytics or crash reporting SDKs, and no runtime calls to domains we do not control.
Offline capable and PWA compatible, working correctly inside a Capacitor Android wrapper.
Keyboard playable throughout, with ARIA live region announcements and reduced motion support. This is specified, tested and accepted like any other feature.
All content procedurally generated. There is no level authoring pipeline and none will be built.
Clean modular source with documentation, and a build runnable by someone other than the author.
TWO PROBLEMS THAT ARE HARDER THAN THEY LOOK
Two titles need provably solvable procedural generation: mahjong layouts that stay solvable even after a shuffle, and colour sort levels generated by reverse play from a solved state. Sampling a thousand generated boards is a smoke test, not a proof. We want seeded generators, stored seeds and automated invariant tests.
If that paragraph does not immediately suggest an approach to you, this is likely not the right project, and we would rather say so now than waste your time.
NOT IN SCOPE
The backend endpoint, all server side validation, user facing copy, and any work on the existing exercise library. We handle those.
TERMS
Fixed price against five milestones, funded in escrow and released on verified acceptance.
No trial rounds and no auditions. Please quote the whole scope. The milestone structure is the protection for both of us.
Work for hire with full IP assignment. All source and project files delivered.
NDA signed before first commit. Defects corrected at no charge, warranty to thirty days past launch. Scope additions need a written change order before work starts.
HOW WE WORK
We are direct, we pay on time, and we read what you send. Questions are welcome and are read as a positive signal rather than friction. If something in our specification is wrong or more expensive than we appear to think, telling us early is worth more to us than agreeing pleasantly and discovering it later.
TO APPLY, PLEASE SEND
1. Two or three comparable builds you personally worked on, playable rather than described.
2. Your stack and framework choice, and why, given that this runs inside a Next.js application.
3. Per title pricing, itemised, priced separately from the shared contract. A single blended number cannot be compared against others.
4. Dates per milestone and your genuine weekly capacity.
5. Your approach to the two generation problems above.
6. Anything in this posting you think is wrong or underestimated.
The full specification, including per title rules and reference images, goes to shortlisted applicants under NDA.
Thank you for reading this far. We look forward to hearing from you.
Budget:
not specified
1 day ago
Web, Mobile & Software Dev, Game Design & Development
I'm looking to create a custom mod suite for a dedicated Deadside server running on Unreal Engine 4. This suite should include modifications across several areas to enhance gameplay and visual experience.
Key Modification Areas:
- Gameplay Mechanics:
- Weapons and Combat: Redefine weapon dynamics, combat mechanics, and introduce new weapon types.
- Player Progression and Skills: Overhaul the progression system and skill sets to offer a fresh gameplay experience.
- NPC Behavior: Modify NPC actions and reactions to create a more challenging and immersive environment.
- Visual Enhancements: Improve graphics, textures, and overall visual fidelity of the game.
- New Maps: Design and integrate new maps to expand the game world and provide players with fresh exploration opportunities.
Compatibility with existing mods and plugins is uncertain but should be considered during development.
Ideal Skills and Experience:
- Expertise in Unreal Engine 4
- Strong background in game modding, particularly for multiplayer shooters
- Proficient in 3D modeling and texture creation
- Experience with gameplay balancing and AI programming
Looking for a freelancer who can deliver a comprehensive and engaging mod suite.
Skills: Android, Game Design, Unity 3D, Game Development, Visual Design, Level Design, Game Asset Creation, Game Programming
Fixed budget:
250 - 750 USD
1 day ago
Websites, IT & Software, Mobile Phones & Computing, Design, Media & Architecture, Game Design, Unity 3D, Game Development, Android, Visual Design, Level Design, Game Asset Creation, Game Programming
Quiero desarrollar un juego de oleadas ambientado en un universo de ciencia ficción. La idea es que el jugador pueda enfrentarse a hordas cada vez más grandes y desafiantes, avanzando por zonas que incrementan la dificultad y recompensan con mejor equipamiento.
Busco una solución completa que incluya gráficos 3D pulidos, animaciones atractivas y un sistema de juego que permita partidas en solitario, dúos o escuadrones tanto en PC como en consolas y móviles.
Necesito:
• Prototipo funcional multiplataforma (Unity o Unreal, según aconsejes).
• Sistema de oleadas con IA escalable y progresión por rondas.
• Modos Solo, Dúo y Squad, con lógica de matchmaking u opción local.
• Desbloqueo de equipamiento y mejoras visuales a medida que se avanza.
• Diseño y animaciones de armas, enemigos y efectos de poder de estilo sci-fi.
• Herramientas internas para balancear número de enemigos y recompensas.
• Documentación técnica y guía para futuras expansiones.
Valoraré experiencia previa en shooters o juegos horde-survival, conocimiento de optimización para móviles y un enfoque creativo para los efectos visuales. Si puedes mostrar ejemplos de proyectos 3D similares, mucho mejor. Espero tu propuesta y sugerencias para dar vida a este proyecto.
Quiero desarrollar un juego de oleadas ambientado en un universo de ciencia ficción. La idea es que el jugador pueda enfrentarse a hordas cada vez más grandes y desafiantes, avanzando por zonas que incrementan la dificultad y recompensan con mejor equipamiento.
Busco una solución completa que incluya gráficos 3D pulidos, animaciones atractivas y un sistema de juego que permita partidas en solitario, dúos o escuadrones tanto en PC como en consolas y móviles.
Necesito:
• Prototipo funcional multiplataforma (Unity o Unreal, según aconsejes).
• Sistema de oleadas con IA escalable y progresión por rondas.
• Modos Solo, Dúo y Squad, con lógica de matchmaking u opción local.
• Desbloqueo de equipamiento y mejoras visuales a medida que se avanza.
• Diseño y animaciones de armas, enemigos y efectos de poder de estilo sci-fi.
• Herramientas internas para balancear número de enemigos y recompensas.
• Documentación técnica y guía para futuras expansiones.
Valoraré experiencia previa en shooters o juegos horde-survival, conocimiento de optimización para móviles y un enfoque creativo para los efectos visuales. Si puedes mostrar ejemplos de proyectos 3D similares, mucho mejor. Espero tu propuesta y sugerencias para dar vida a este proyecto.
Skills: Cartography & Maps, 3D Modelling, 3D Animation, Unity 3D, Game Development, Unreal Engine, Core Consulting Skills, Roblox, Unity, 3D Game Art
Fixed budget:
10 - 30 USD
1 day ago
Websites, IT & Software, Writing & Content, Design, Media & Architecture, Business, Accounting, Human Resources & Legal, Unity 3D, Game Development, Unreal Engine, Cartography & Maps, 3D Modelling, 3D Animation, Core Consulting Skills, Roblox, Unity, 3D Game Art
LOOKING FOR A PACIFIC ISLAND DESIGNER FOR THIS TASK
The Melanesian Ocean Reserve (MOR) is the first indigenous-led Oceans initiative uniting Pacific Island nations to protect and sustainably manage the Melanesian marine region. The logo will serve as a central visual identifier across all communications and must align with the MOR brand style guide attached and the aesthetic currently represented on the MOR website:
https://www.melanesianoceanreserve.org
MOR Background
The Melanesian Ocean Reserve (MOR) is a Pacific-led, Indigenous-driven initiative spanning over two million square kilometers across the sovereign waters in the EEZs (Exclusive Economic Zones) of Solomon Islands, Vanuatu and Papua New Guinea. It redefines ocean governance by centering Indigenous stewardship, ecological regeneration, and sovereign leadership. This Pacific focussed strategy and plan outlines how communications will support the MOR program to amplify its voice and build awareness and legitimacy to mobilise political and financial support across the region and world.
MOR program is underpinned by the beliefs and values of Indigenous authority, cultural continuity, ecological integrity, sustainable livelihoods, regional solidarity, and climate action. These principles frame the Melanesian Ocean Reserve programs promise to the Pacific and people.
Design Objectives
• Create a logo that reflects the values, mission, and identity of the Melanesian Ocean Reserve.
• Ensure the design is consistent with the MOR Brand Style Guide and complements the look and feel of the current website.
• Integrate Melanesian cultural elements, with the option to feature traditional motifs such as the Tepuke Canoe paddle.
• Communicate a sense of unity, cultural heritage, ocean stewardship, and environmental leadership.
• The words “Melanesian Ocean Reserve” must be incorporated into the logo design.
Design Requirements
• Style & Colours: Must use the official MOR brand colours, typography, and graphic style as outlined in the Brand Style Guide.
• Cultural References: May incorporate traditional Melanesian symbols, patterns, or forms — particularly those connected to navigation, the ocean, and community identity.
• Versatility: Logo must be suitable for use in both digital and print formats, in large and small scale.
• File Formats: Final deliverables must include:
- Vector format: .AI, .EPS, .SVG
- Raster format: .PNG (transparent background) and .JPG
- Black-and-white and single-colour versions
- Horizontal and stacked logo layouts
Usage Context
The logo will be applied to website and digital platforms, social media assets, event banners and signage, reports, templates, brochures, and print media.
Skills: Graphic Design, Logo Design, Illustrator, Branding, Typography, 3D Design, Adobe Illustrator, Visual Design, Adobe Photoshop, Vector Design
Fixed budget:
300 - 500 USD
1 day ago
Websites, IT & Software, Design, Media & Architecture, Sales & Marketing, Jobs for Anyone, Adobe Illustrator, Graphic Design, Logo Design, Illustrator, 3D Design, Branding, Visual Design, Adobe Photoshop, Vector Design
Unity Developer Needed – Roguelike PC Game
Applied
$1,200
1 day ago
Client Rank
- Excellent
Payment method verified
$9 981 total spent
78 hires, 11 active
260 jobs posted
30% hire rate,
6 open job
45.00 /hr avg hourly rate paid
1 hours paid
4.79
of 49 reviews
Individual client
Registered: Oct 2, 2019
Canada
Waterloo
07:04
5
We’re looking for a developer with experience building roguelike games, preferably similar to Vampire Survivors.
Requirements:
* Experience developing roguelike games (e.g. Vampire Survivors-style).
* Strong understanding of game design. We’ll be working closely together to design gameplay loops, progression, levels, and runs.
* Must have worked on at least one completed roguelike game.
* Experience with Unity and PC game development.
This is a PC game, and we’re looking for someone who can contribute both technically and creatively to make the gameplay fun and engaging.
When applying, please include:
* Links to roguelike games you’ve worked on.
* A brief description of your role on each project.
* Any relevant gameplay videos or portfolio examples.
Fixed budget:
1,200 USD
1 day ago
Web, Mobile & Software Dev, Game Design & Development