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651 projects
published for past 72 hours.
| Job Title | Budget | Published | |||
|---|---|---|---|---|---|
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Mobile Game Developer for Poker & Casino Card Game
Applied
|
$18 - $27
/ hr
|
1 hour ago |
3
|
||
|
We are developing a mobile poker and casino-style card game for iOS and Android. The main game concept, rules, and overall gameplay flow are already defined, and we are looking for an experienced mobile developer who can turn the existing concept into a smooth and playable digital version.
The main goal is to build the core card-game logic, betting system, player actions, hand evaluation, and mobile gameplay interface. The developer should be able to review the current game rules, implement them accurately, handle edge cases, and make the game easy to test and improve. The game will include standard poker-style functionality such as card dealing, betting rounds, check, call, raise, fold, all-in actions, pot calculation, hand ranking, player turns, blind rotation, and winner determination. This is a mobile application project and not a Unity-based game. We are open to Flutter, React Native, native iOS/Android, or another suitable mobile framework if there is a strong technical reason. The first version should focus on creating a stable, polished, and playable game rather than building a large casino platform. The architecture should still be clean enough to support future features such as multiplayer, private tables, tournaments, player profiles, rewards, and additional card-game modes. Main Requirements 1. Core Game Logic Implement deck management, card dealing, betting rounds, player actions, hand evaluation, pot and side-pot calculations, blind rotation, turn handling, ties, all-in situations, and game reset flow. 2. Mobile Application Build a responsive poker table interface for iOS and Android, including player seats, cards, chips, betting controls, turn indicators, and basic animations. 3. Game State & Testing Keep game logic separate from the UI, handle edge cases correctly, and make the gameplay easy to test, debug, and modify. 4. Code Quality Write clean, maintainable code and structure the project so future multiplayer and backend features can be added without rebuilding the core game. Please include your hourly rate and your availability over the next three weeks. Client's questions:
Hourly rate:
18 - 27 USD
1 hour ago
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Unity Developer Required
Applied
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$60 - $80
/ hr
|
1 hour ago |
5
|
||
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We are looking for an experienced Unity developer to take on the ongoing development of an existing Unity application.
The application is already established and in use. We are looking for someone who can become familiar with the existing codebase, implement new features, make improvements and help maintain the application going forward. The application runs on: Windows macOS Android iOS It is essential that you are able to build and properly test the application across all four platforms.
Hourly rate:
60 - 80 USD
1 hour ago
|
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Fix Expo Camera Crash
Applied
|
~7 - 22 USD
|
2 hours ago |
-
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hey, built a small app with expo (mostly ai/chatgpt help, not a real dev) for a little community group. one bug — when someone tries to set a profile picture and picks a photo straight from their camera, the app just crashes and closes. if they pick an older, smaller photo from their gallery it's usually fine.
everything else works, just this one thing. i know $20 is small but it really is one specific bug and it's a non-profit thing, no real budget behind it. can share the project files, whatever's easiest for you. in your bid tell me why you think camera photos specifically break it and gallery ones don't Skills: JavaScript, Mobile App Development, iPhone, Android, Unity 3D, Debugging, React Native, Mobile Development, Expo, iOS
Fixed budget:
10 - 30 CAD
2 hours ago
|
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VR/XR Developer Needed for Interactive Virtual Pharmacy – 20-Day Delivery
Applied
|
$1,500 - $3,000
|
4 hours ago |
-
|
||
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We are looking for an experienced VR / AR / XR development company or team to design and build a high-quality interactive Virtual Pharmacy experience for use at a live event.
This is a time-sensitive project. A working and testable version must be delivered within a maximum of 20 calendar days from the project start date. Project Overview The user will wear a VR/XR headset and enter a visually attractive virtual pharmacy. Inside the virtual pharmacy, the user should be able to: - Browse products displayed on virtual shelves - View product details and specifications - See the estimated quantity currently available in their inventory - Select a product - Compare available sellers and prices - Select a seller - Choose the required quantity - Add products to a shopping cart - Review the shopping cart - Submit the final order to our platform through an API The experience must be simple and intuitive enough for a first-time VR user to understand with minimal instruction. Product Data At the beginning of each session, our platform will provide up to 200 user-specific products. For each product, we will provide: - Product name - Product information/specifications - Estimated quantity currently available in the pharmacist's inventory - Available sellers - Price from each seller - 2D product image We do not expect a dedicated 3D model to be created for every product. Instead, we want the selected team to propose a creative, professional, and visually attractive solution for displaying the provided 2D product images within the 3D pharmacy environment and shelves. This will be an important part of our proposal evaluation. Generic 3D pharmacy products/models may also be used to make the environment look realistic, complete, and visually rich. Expected User Flow The main user journey should be: Start Session → Welcome Screen → Enter Virtual Pharmacy → Browse Products → Select Product → View Product Details → Select Seller → Select Quantity → Add to Cart → Review Cart → Submit Order The welcome screen should display: - User name - Pharmacy name The shopping cart should remain easily accessible during the experience without blocking or interfering with the main view. Interaction Requirements There will be no additional wearable devices or hand-mounted sensors. Interaction should rely on the native capabilities of the selected VR/XR headset, such as: - Hand tracking - Gaze interaction - Gesture interaction - Natural pointing and selection - Controller-free interaction where practical and reliable The selected team should recommend the most natural and reliable interaction method, especially for users with little or no previous VR experience. Hardware We will purchase and provide the hardware separately. The setup will include: - 1 primary headset - 1 backup headset The headset experience must support casting or mirroring to an external display, allowing the audience around the user to watch the experience live. The final headset model will be agreed with the selected team before development begins to ensure compatibility with the proposed solution. Hardware cost should NOT be included in your quotation. API / Platform Integration Our platform will provide: - User/session ID - User name - Pharmacy name - Product data - Product images - Inventory quantities - Seller information - Pricing - API endpoint for receiving the final shopping cart/order results The VR application must consume this data, display it correctly inside the experience, and send the completed shopping results back to our API. Timeline – Critical Requirement A working and testable version must be delivered within a maximum of 20 calendar days. The 20-day build must support the complete core flow: Enter Pharmacy → Browse Products → Select Product → Select Seller → Select Quantity → Add to Cart → Review Cart → Submit Results Additional visual polishing and final improvements may continue afterward according to the agreed project schedule. Please do not bid if you cannot provide a functional and testable version within 20 calendar days. Quality Expectations The final experience should feel polished and suitable for presentation at a live event. We will pay special attention to: - Overall visual quality - Quality of the virtual pharmacy environment - Shelf and product presentation - Lighting and spatial design - Smooth performance - Natural and intuitive interaction - Readability of product information - Quality of the solution used to present 2D product images inside the 3D environment - Ease of use for first-time VR users - Stable and responsive interaction - Reliable API integration - Professional presentation when mirrored to an external display We prefer practical solutions that can deliver excellent results quickly rather than unnecessarily complex technical implementations. Who Should Apply We are specifically looking for developers or teams with real experience in VR / AR / XR projects. Please provide actual examples, videos, demos, or portfolio links showing previous immersive and interactive work. Generic software development proposals without relevant VR/AR/XR experience will receive lower priority. Please Include the Following in Your Proposal Please provide: - Brief introduction to your company or team - Your understanding of the project - Recommended technical approach - Recommended VR/XR headset - Development engine/platform you propose to use - Your proposed solution for displaying 2D product images inside the 3D pharmacy shelves - Proposed interaction method - Relevant VR / AR / XR experience - Links to videos, demos, or previous work - Team size and key roles - Number of days required to deliver the first working version - Total estimated project duration - Fixed total project price - Any required software or third-party licensing costs - Requirements or inputs needed from our side - Any assumptions or exclusions Evaluation Criteria Proposals will be evaluated based on: - Quality of previous VR/AR/XR work - Visual quality of previous projects - Understanding of the project - Proposed approach for presenting 2D products inside the 3D environment - Interaction and user experience concept - Ability to meet the 20-day deadline - Experience with API integration - Team capability - Proposed project timeline - Total project cost - Overall value for money The lowest price will not automatically be selected. We are looking for the best balance between visual quality, technical capability, delivery speed, reliability, and total cost. Important – Please Answer These Questions in Your Bid 1- Which VR/XR headset do you recommend for this project, and why? 2- Which development engine/platform would you use? 3- How would you display up to 200 products using supplied 2D product images inside a realistic 3D pharmacy? 4- What interaction method would you recommend for first-time VR users? 5- Can you deliver a fully working and testable version within 20 calendar days? 6- How many people will work on the project? 7- Please provide links to your best relevant VR/AR/XR projects. 8- What is your fixed price for the complete project? Please do not submit a generic proposal. We will prioritize teams that clearly demonstrate relevant VR/XR experience and provide a practical approach for this specific project. Skills: 3D Rendering, C# Programming, User Interface / IA, 3D Modelling, Unity 3D, Game Development, Augmented Reality, Oculus Mobile SDK, API Integration, Virtual Reality
Fixed budget:
1,500 - 3,000 USD
4 hours ago
|
|||||
|
To create a demo game
Applied
|
not specified | 5 hours ago |
1
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||
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I need an online werewolf game demo ,where you can join different players and play with them
Budget:
not specified
5 hours ago
|
|||||
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Interactive Web Content Developer
Applied
|
$170
|
5 hours ago |
5
|
||
|
We are looking for an experienced 3D interactive developer to help us build visually stunning, high‑performance 3D content for modern websites. The ideal candidate has strong expertise in WebGL, Three.JS, GSAP animations, 3D asset creation, and experience working with Blender or Unity for pipeline and rendering workflows.
Our goal is to create smooth, immersive, and lightweight 3D experiences that elevate user engagement and brand storytelling.
Fixed budget:
170 USD
5 hours ago
|
|||||
|
Poker Game UI/UX Design in Figma -- 2
Applied
|
~130 - 391 USD
|
6 hours ago |
-
|
||
|
## Freelance Poker Game UI/UX Designer Required
I am looking for an experienced **Game UI/UX Designer** who can design the complete user interface and user experience for a **modern poker game** in **Figma**. The designer should have strong experience creating game interfaces and should be able to take the poker game concept, requirements, and gameplay mechanics and translate them into a polished, engaging, and easy-to-use visual experience. ### Project The project is a **poker game**, and I need a designer who can create the complete visual UI/UX for the game based on its functionality and gameplay flow. The interface should feel like a **professional, commercially released poker game**, with a strong focus on usability, visual hierarchy, player engagement, and an enjoyable gaming experience. The designer will be responsible for understanding the overall game flow and determining the appropriate interface structure, layouts, interactions, and supporting UI elements required for the complete experience. ### Design Requirements The complete game UI should be designed in **Figma** and should include all necessary user-facing interfaces required for the poker experience. The design should cover the overall game journey, gameplay experience, player interactions, navigation, account-related experiences, game-related information, feedback states, rewards and other supporting functionality based on the project requirements. The poker table and gameplay interface are especially important. The design should clearly communicate: * Cards and card states * Player positions * Player information * Betting actions * Pot and chip information * Turn indicators * Game status * Timers * Win/loss states * Dealer and table information * Player interactions * In-game notifications and feedback The interface should remain clean and understandable even when many gameplay elements are visible at once. ### Visual Direction I want a **premium, polished and modern poker-game aesthetic** rather than a generic mobile app design. The designer should be capable of creating a strong visual identity for the game, including appropriate: * Color palette * Typography * Icons * Buttons * Cards * Chips * Tables * Illustrations or supporting graphics * Effects and visual feedback * Game states * Micro-interactions The visual style should be consistent across the entire product. ### Figma File & Design System The Figma file should be professionally structured and easy to modify. Please use: * Reusable components * Component variants * Auto Layout * Shared styles/variables * Consistent spacing and typography * Reusable UI patterns * Clearly named layers and components * Organized pages and frames Repeated elements should be built as reusable components rather than recreated individually. The final Figma file should be organized in a way that makes it easy for developers and other designers to understand and continue working on the project. ### Prototype An interactive Figma prototype should be created to demonstrate the major user flows and gameplay interactions. The prototype should help communicate how the player moves through the product and how important poker-game interactions behave. ### What I Expect From the Freelancer I am looking for someone who can work independently and make good UX decisions rather than simply following instructions screen by screen. You should be able to: * Understand the poker game mechanics and requirements * Plan the UI/UX structure * Create the visual direction * Design the complete game interface * Establish a reusable design system * Create interactive states and prototypes * Make the experience intuitive for new and experienced players * Take feedback and iterate quickly * Deliver a polished and organized Figma file ### Ideal Freelancer The ideal candidate should have: * Strong Figma expertise * Professional Game UI/UX experience * Previous experience designing poker, casino, card, strategy, or multiplayer games is highly preferred * Strong understanding of game UX * Good visual design skills * Experience with component-based design systems * Good understanding of interaction design * Ability to create polished, production-oriented UI * Strong communication and attention to detail Experience designing interfaces that will eventually be implemented in **Unity, Unreal Engine, or another game engine** is a plus. ### Portfolio When applying, please provide: * Your portfolio * Previous game UI/UX work * Any poker/card/casino game work you've done * Examples of Figma projects * Your experience with game design * Your availability * Estimated timeline * Your pricing/rate I am looking for someone who can take a **poker game concept and turn it into a complete, professional and visually compelling game interface in Figma**, with enough attention to UX, interaction states, and reusable components that the design can move toward actual development. Skills: Game Design, Typography, Illustration, Usability Testing, Icon Design, UX / User Experience, UI / User Interface, Figma, Visual Design, User Research
Fixed budget:
12,500 - 37,500 INR
6 hours ago
|
|||||
|
Poker Game UI/UX Design in Figma
Applied
|
~13 - 26 USD
/ hr
|
6 hours ago |
-
|
||
|
## Freelance Poker Game UI/UX Designer Required
I am looking for an experienced **Game UI/UX Designer** who can design the complete user interface and user experience for a **modern poker game** in **Figma**. The designer should have strong experience creating game interfaces and should be able to take the poker game concept, requirements, and gameplay mechanics and translate them into a polished, engaging, and easy-to-use visual experience. ### Project The project is a **poker game**, and I need a designer who can create the complete visual UI/UX for the game based on its functionality and gameplay flow. The interface should feel like a **professional, commercially released poker game**, with a strong focus on usability, visual hierarchy, player engagement, and an enjoyable gaming experience. The designer will be responsible for understanding the overall game flow and determining the appropriate interface structure, layouts, interactions, and supporting UI elements required for the complete experience. ### Design Requirements The complete game UI should be designed in **Figma** and should include all necessary user-facing interfaces required for the poker experience. The design should cover the overall game journey, gameplay experience, player interactions, navigation, account-related experiences, game-related information, feedback states, rewards and other supporting functionality based on the project requirements. The poker table and gameplay interface are especially important. The design should clearly communicate: * Cards and card states * Player positions * Player information * Betting actions * Pot and chip information * Turn indicators * Game status * Timers * Win/loss states * Dealer and table information * Player interactions * In-game notifications and feedback The interface should remain clean and understandable even when many gameplay elements are visible at once. ### Visual Direction I want a **premium, polished and modern poker-game aesthetic** rather than a generic mobile app design. The designer should be capable of creating a strong visual identity for the game, including appropriate: * Color palette * Typography * Icons * Buttons * Cards * Chips * Tables * Illustrations or supporting graphics * Effects and visual feedback * Game states * Micro-interactions The visual style should be consistent across the entire product. ### Figma File & Design System The Figma file should be professionally structured and easy to modify. Please use: * Reusable components * Component variants * Auto Layout * Shared styles/variables * Consistent spacing and typography * Reusable UI patterns * Clearly named layers and components * Organized pages and frames Repeated elements should be built as reusable components rather than recreated individually. The final Figma file should be organized in a way that makes it easy for developers and other designers to understand and continue working on the project. ### Prototype An interactive Figma prototype should be created to demonstrate the major user flows and gameplay interactions. The prototype should help communicate how the player moves through the product and how important poker-game interactions behave. ### What I Expect From the Freelancer I am looking for someone who can work independently and make good UX decisions rather than simply following instructions screen by screen. You should be able to: * Understand the poker game mechanics and requirements * Plan the UI/UX structure * Create the visual direction * Design the complete game interface * Establish a reusable design system * Create interactive states and prototypes * Make the experience intuitive for new and experienced players * Take feedback and iterate quickly * Deliver a polished and organized Figma file ### Ideal Freelancer The ideal candidate should have: * Strong Figma expertise * Professional Game UI/UX experience * Previous experience designing poker, casino, card, strategy, or multiplayer games is highly preferred * Strong understanding of game UX * Good visual design skills * Experience with component-based design systems * Good understanding of interaction design * Ability to create polished, production-oriented UI * Strong communication and attention to detail Experience designing interfaces that will eventually be implemented in **Unity, Unreal Engine, or another game engine** is a plus. ### Portfolio When applying, please provide: * Your portfolio * Previous game UI/UX work * Any poker/card/casino game work you've done * Examples of Figma projects * Your experience with game design * Your availability * Estimated timeline * Your pricing/rate I am looking for someone who can take a **poker game concept and turn it into a complete, professional and visually compelling game interface in Figma**, with enough attention to UX, interaction states, and reusable components that the design can move toward actual development. Skills: Game Design, Typography, Illustration, Usability Testing, Icon Design, UX / User Experience, UI / User Interface, Figma, Visual Design, User Research
Hourly rate:
1250 - 2500 INR
6 hours ago
|
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SpeedTree Forest Trees for Unity
Applied
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~130 - 391 USD
|
6 hours ago |
-
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I’m building a temperate-forest scene in Unity and need a small set of production-ready SpeedTree assets to drop straight in. For this initial milestone I only need one, possibly two, trees—both should be mature specimens suitable for a European broadleaf forest:
• Fagus sylvatica (European beech) • Quercus petraea (sessile oak) Each tree must ship with its own SpeedTree .spm file and a Unity-ready package that includes: fully-authored PBR textures (albedo, normal, roughness, AO), vertex-animated wind set-up, seasonal variation sliders (summer and autumn are enough for now), and at least three LOD levels that transition cleanly. Polycount should be sensible for real-time use, and pivot points, scaling, and origin need to line up correctly when instanced in Unity’s default HDRP scene. If you’ve already built similar assets, feel free to show a clip or screenshot; otherwise outline how you plan to capture bark, leaf, and twig detail. As soon as I can drag the package into Unity, toggle the wind zone, and see natural movement without shader errors, we’re good to go. I’m keeping this phase small, but a full forest set is planned if everything looks right. Skills: Photoshop, Illustrator, 3D Rendering, 3D Modelling, 3D Animation, 3D Design, Unreal Engine, Unity, Game Art, Game Asset Creation
Fixed budget:
12,500 - 37,500 INR
6 hours ago
|
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Corporate Reels & LinkedIn Video Editing
Applied
|
~104 - 125 USD
|
7 hours ago |
-
|
||
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I need our raw product demos, office clips, and event footage transformed into short, scroll-stopping pieces that reinforce Unity Desk Hub’s brand on Instagram and LinkedIn. Every video should feel corporate and professional while remaining lively enough to hold attention in a feed.
Here is the workflow I have in mind: • Receive a batch of footage (typically 30–90 seconds total). • Cut it down to a concise Reel or LinkedIn post, usually 15–45 seconds. • Add on-brand captions, licensed music, smooth transitions, and light motion graphics. • Colour-grade and mix audio so the final result looks and sounds consistent with prior posts. • Return the finished MP4 plus the editable project file (Premiere Pro, DaVinci Resolve, After Effects or CapCut—use whichever you prefer) within the agreed turnaround. • Tweak once or twice if needed after internal review. Acceptance criteria 1. 1080 × 1920 vertical for Instagram Reels and a square or 16:9 version for LinkedIn, both under 50 MB. 2. Typography and colour match our existing brand guidelines (I will provide the style guide). 3. Captions are accurate, timed well, and readable without sound. 4. No watermarks; music licensed or royalty-free proof supplied. 5. Final approval delivered before scheduling. Please include a link to a portfolio that highlights brand-promotion videos, specifically anything designed for Instagram or LinkedIn. The project is freelance and continuous, so once we align on style and speed there will be regular batches to handle. Skills: Video Services, Animation, After Effects, Motion Graphics, Video Production, Video Editing, Adobe Premiere Pro, DaVinci Resolve, Color Grading, CapCut
Fixed budget:
10,000 - 12,000 INR
7 hours ago
|
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Create a Simple 3D Cat Model for Unity + Basic Animation
Applied
|
$20
|
9 hours ago |
3
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||
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I need a 3D artist to recreate the cat from the attached reference image.
The cat is made from very simple, rounded shapes, so both the model and animations should be simple. I don’t need realistic details or complex movement. The character should keep the same shape, proportions and colors as the reference. It will be used in Unity. What I need: • A complete 3D model of the cat • A simple rig for the legs, body, head and tail • A basic looping idle animation • A basic looping walking animation • The walking animation should stay in place • The model must be tested and ready to use in Unity Final files: • Unity-ready FBX with the rig and animations • Original Blender file • Texture files, if used • A small Unity project or Unity package showing that everything works Please keep the model simple and close to the reference. Do not add extra details or change the design. When applying, please send examples of similar 3D models or animated characters you have created.
Fixed budget:
20 USD
9 hours ago
|
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Unity or Unreal Poker Card Display
Applied
|
$250
|
15 hours ago |
5
|
||
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Need a developer to create a simple poker card display in Unity or Unreal. The work includes showing cards on screen, listening on TCP/IP, and revealing cards based on incoming data. This is a short 1–2 day task, and I can share a mockup video for reference. Please apply if you can deliver a clean, functional implementation quickly. Immediate start and must deliver within a week.
Fixed budget:
250 USD
15 hours ago
|
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3D Character Model from PNG for Unity
Applied
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$10
|
15 hours ago |
1
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We need a freelancer to create a 3D character model based on a provided PNG reference and prepare it for use in a Unity game project. The work includes building the model, rigging it for animation, and exporting it in a Unity-ready format. This is part of a long-term game development project, so we are looking for someone who can deliver clean, production-ready assets and collaborate effectively over time.
Fixed budget:
10 USD
15 hours ago
|
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Unity 2D C# Developer Needed for Existing Educational Game – Chromebook/ChromeOS Required
Applied
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not specified | 16 hours ago |
4
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We are seeking an experienced Unity 2D / C# developer to support an existing educational game, JAW (Jump Anywhere in the World), designed for elementary students.
The game is already developed and published. This is not a rebuild. We need a developer who can work confidently within the existing Unity/C# codebase, troubleshoot front-end issues, make necessary updates, and test functionality across supported devices. Required qualifications: Strong experience with Unity 2D Proficiency in C# Experience with Android builds and testing Experience working with and modifying an existing Unity project/codebase Current access to a physical Chromebook running ChromeOS for testing Ability to troubleshoot and resolve compatibility/functionality issues Experience with Google Play deployment and educational or children's games is a plus. Important: Access to a physical Chromebook is required for this project. Please confirm in your proposal that you currently have access to one and briefly describe your experience with Unity 2D, C#, and Android/ChromeOS testing. We are looking for someone who can step into the existing project and move the work forward—not rebuild the application from scratch.
Budget:
not specified
16 hours ago
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Unity Network Programmer for 100+ Player Multiplayer Game
Applied
|
not specified | 18 hours ago |
4
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We're hiring a remote Unity network programmer for our 100+ player multiplayer game: makrp.com
WHAT YOU'LL WORK ON: Architect, network, and optimize multiplayer systems for 100-150 concurrent players in a shared persistent world (like Rust). WHAT WE'RE LOOKING FOR: A Unity programmer that's competent in multiplayer/networking and performance optimization. Previous experience building multiplayer systems is strongly preferred. Bonus: AI-first development mindset. You use AI to build faster while still reviewing, testing, and improving the code. THE WORK: - Fully remote - Paid per system - Work your own hours - Short-term or long-term, depending on your availability ABOUT US: We're a small indie studio building makRP, a standalone multiplayer roleplaying game. Currently building out the core team. We're self-funded, the team is intentionally small, and we're looking for people who want to work with us long-term. APPLY: First, please go through our website to understand our game: www.makrp.com Then you can apply with: - Multiplayer/networking projects you've worked on - What parts of the networking architecture you were responsible for - Your experience handling larger player counts or persistent multiplayer worlds, if applicable
Budget:
not specified
18 hours ago
|
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3d Artist + Animator
Applied
|
$8,000
|
19 hours ago |
3
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We are hiring a contract 3D artist to own our stylized asset pipeline end-to-end, from originating 2D concepts through modeling, texturing, rigging, and animating in 3D, delivered as pre-rendered animation.
Responsibilities -Originate 3D concept art for main app characters and new in-app assets. -Build our main character's hero package: model, texture, and rig in 3D. including a facial expression system, and deliver the three-view design sheets, expression set, and pose studies that anchor the catalog's canon. -Author microinteraction, emote, and hero-object animation sets. -Render and export shipped animation as flipbook loops (animated WebP) within published frame and duration budgets, with frame counts recorded per loop. -Ship a designed static-settle frame for every animated piece as a first-class deliverable, the reduced-motion presentation, designed rather than extracted. -Deliver to the file standards: separated render layers where specified, plus the editable masters (3D scenes and layered 2D files).vNo engine-locked outputs: Unreal Engine and Unity workflows or packages are not acceptable deliverables. -Keep the masters migration-ready: sensible topology, named rig controls, and clip organization that a future real-time pipeline could consume without rework. -Design original work only.
Fixed budget:
8,000 USD
19 hours ago
|
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Native tablet builder, two-part turn-based/live-sync project
Applied
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not specified | 19 hours ago |
5
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||
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Building a two-part project: one side is turn-based with a compact, rule-driven resolution model; the other is a persistent, live-updating shared state synced across open connections. Server and core logic already exist, tested and running. Next phase is a true native tablet build.
What's actually needed Comfortable modeling logic as an explicit state machine, named states, an explicit transition table, deliberate handling of which transitions can fire together or in what precedence, rather than conditionals accumulated ad hoc as rule interactions get discovered along the way. Comfortable building on a persistent, server-push connection (WebSocket or equivalent), where the server holds authoritative state and pushes changes to every connected client as they happen, rather than a client asking and waiting for an answer. Native tablet development experience (Unity or a reasoned equivalent) is assumed, but it's the baseline, not what this is actually being evaluated on. What happens next No written test. Send a couple of things you've actually built, real links, and we'll set up a short live conversation about your own past work before anything gets scoped. Paid work starts small either way.
Budget:
not specified
19 hours ago
|
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Videojuego PC Acción Aventura -- 2
Applied
|
$30 - $250
|
20 hours ago |
-
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Busco apoyo para transformar una idea de videojuego de acción y aventura en un título jugable para PC. Quiero que la experiencia se desarrolle en primera persona dentro de un mundo abierto que invite a la exploración constante.
Alcance general • Documento de concepto y mecánicas básicas. • Prototipo jugable en motor Unity o Unreal, con sistema de movimiento fluido, interacción con el entorno y lógica de mundo abierto (respawn de enemigos, misiones básicas, guardado de partida). • Arte y sonido placeholder suficientes para probar combate cuerpo a cuerpo o a distancia (pueden ser assets de store mientras afinamos el estilo). • Estructura de código limpia y comentada para facilitar iteraciones posteriores. Lo que valoro – Experiencia previa desarrollando juegos de mundo abierto. – Conocimiento de optimización en PC y buenas prácticas de multihilo. – Capacidad para integrar narrativa ambiental (aunque la historia completa se definirá más adelante). – Comunicación clara y entregas semanales en repositorio Git. Entregables iniciales 1. Diseño de nivel vertical slice. 2. Prototipo funcional de 5-10 minutos que demuestre exploración, combate y sistema de misiones sencillo. 3. Informe técnico con estimación de pasos siguientes hacia la versión alfa. Estoy abierto a sugerencias tecnológicas siempre que mantengamos la perspectiva en primera persona y la sensación de libertad propia de un sandbox. Si disfrutas creando mundos inmersivos y te apasionan los retos técnicos, me encantará conocer tu propuesta y portafolio. Skills: Mobile App Development, iPhone, C# Programming, Unity 3D, Game Development, Unreal Engine, Unity, 3D Game Art
Fixed budget:
30 - 250 USD
20 hours ago
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3D Artist Needed to Design a CGI 360° VR Children’s Fashion Store
Applied
|
$750
|
21 hours ago |
1
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||
|
We are creating a fully computer-generated 360° VR presentation of an imaginary children’s fashion store. There is no physical location, camera footage, 360° photography, Matterport scan, or existing 3D model. The complete environment must be designed and built digitally from scratch.
We will provide store concepts, visual references, branding materials, apparel artwork, colors, graphics, and creative direction. The selected artist must be able to: • Design and model a complete retail environment from scratch • Create floors, walls, lighting, fixtures, displays and signage • Reproduce exact children’s garments from flat apparel artwork • Place those garments on digital children or mannequins • Pose or animate the digital characters • Create a smooth, guided walkthrough • Render a true 360° equirectangular VR video for Meta Quest • Provide a standard MP4 preview • Provide all editable Blender, Unreal Engine or related source files This is not an interactive game or traditional filmed 360° video. It is a pre-rendered CGI experience in which the viewer follows a controlled route while being able to look around inside a VR headset. We will begin with one milestone for a small test scene: • One approximately 15-by-20-foot store section • One feature wall and one merchandise display • One supplied children’s outfit modeled accurately in 3D • One digital child or mannequin wearing the outfit • Approximately 15–20 seconds of camera movement • 360° Meta Quest-compatible output and regular MP4 preview Applicants must provide relevant examples of computer-generated environments, retail spaces, custom clothing, digital characters, or 360° VR renders. Do not submit filmed virtual tours, Matterport projects, or work created only with an AI image generator. All supplied branding and apparel materials must remain confidential and cannot be published without written permission. Any third-party models or assets used must include appropriate commercial-use rights. Please provide your fixed-price estimate and timeline for the test milestone. If the test is successful, the selected artist may be hired for the complete multi-section experience. Client's questions:
Fixed budget:
750 USD
21 hours ago
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UI/UX Designer (App/Realtime UI )
Applied
|
$15 - $25
/ hr
|
21 hours ago |
4
|
||
|
Ви працюватимете над UI для додатку з realtime/3D-середовищем, тому тут важливий не лише класичний UI/UX, а й досвід роботи з інтерфейсами в Unreal Engine або Unity.
Що важливо: практичне розуміння UMG (Unreal Motion Graphics): anchors, DPI scaling, 9-slice, safe zones; розуміння того, як Figma Auto Layout та компоненти трансформуються у віджети Unreal; досвід роботи з ігровим або realtime-інтерфейсом — Unreal Engine або Unity обов’язково; розуміння специфіки UI поверх рухомого 3D-контенту: контраст, scrims, читабельність, розміщення елементів поза зоною обличчя аватара; створення макетів під референсну роздільну здатність та перевірка їх роботи в різних aspect ratios: 16:9, 21:9, portrait; підготовка assets для рушія: спрайти, атласи, іконки, шрифти з підтримкою кирилиці та латиниці; уміння специфікувати анімації та переходи так, щоб розробник міг відтворити їх у UMG; плюсом буде базове орієнтування в Unreal Engine Editor, щоб самостійно розуміти, як виглядає UI безпосередньо в рушії. Ваші основні задачі: проєктування UI для додатку та realtime/3D-середовища; створення та підтримка UI-компонентів; адаптація інтерфейсу під різні aspect ratios та екрани; підготовка assets для Unreal Engine; специфікація анімацій, переходів та інтерактивних станів; взаємодія з Unreal/UI розробниками; перевірка реалізації дизайну безпосередньо в продукті та внесення коригувань. Client's questions:
Hourly rate:
15 - 25 USD
21 hours ago
|
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Desktop AR/VR Training Simulator
Applied
|
~16 - 130 USD
|
23 hours ago |
-
|
||
|
I’m building a desktop-based AR/VR application that will serve as a hands-on training and simulation tool. The core of the project is a series of immersive, interactive scenarios where users can practise real-world tasks, make decisions, and immediately see the consequences of their actions in a safe virtual environment.
I’m comfortable with either Unity or Unreal Engine—whichever you feel will deliver smooth performance and intuitive interactivity on standard Windows workstations. My priority right now is depth of interaction: objects should respond naturally, branching paths should reflect user choices, and progression between scenarios must feel seamless. High-fidelity visuals and performance analytics are on the roadmap, so I’d like the codebase structured in a way that lets us add those modules later without major rework. Deliverables I need from you: • A compiled desktop build ready to install and run on Windows 10/11 • All project source files with clean, well-commented code • A short setup guide plus basic user documentation I’ll provide the training scripts, environment sketches, and reference videos once we kick off. If the first milestone hits the quality bar, I’ll be happy to extend the engagement for additional scenarios and feature upgrades. Skills: C# Programming, C++ Programming, Unity 3D, OpenGL, Game Development, Unreal Engine, Unity, AR / VR 3D Asset
Fixed budget:
1,500 - 12,500 INR
23 hours ago
|
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|
Experienced Unity Match-3 Developer Game Feel & Animation Specialist Reskin Project, Fixed Timeline
Applied
|
$100
|
1 day ago |
1
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||
|
I have a ready-made Unity match-3 game asset with core mechanics already built (power-ups: rocket, fan, crystal, chain reactions). I need an experienced match-3 developer to lead the following work, start to finish, on a defined timeline.
What needs to be done: Full visual reskin using UI/UX assets I will provide (tiles, board, HUD, buttons, backgrounds) Rework the game feel to match Royal Kingdom-style polish — this includes drop/fall timing, match/burst feedback, chain reaction pacing, power-up impact, and swap responsiveness. I'll share a reference clip once we begin. Adjust tile spawn direction ("gravity" — currently fixed, needs to be adjustable) General polish and detail fixes throughout This is a real job, not a test. I need someone with genuine match-3 experience who can lead the technical decisions here, not learn on the job. Availability — please read carefully before applying: I need someone available to start now and stay committed until this is fully finished. Each phase of the work will have a clear milestone and a clear deadline, agreed together before work starts. If you already know you're busy with other projects or can't give this consistent attention, please don't apply — I'd rather find the right person than deal with delays later. If a deadline is missed for a genuine, reasonable reason, that's fine — tell me and we'll work it out. But I'm not looking for ongoing excuses or a project that drags on indefinitely. I need this done properly and on time. Once the work is complete and delivered, you're free — I'm not asking for a long-term commitment beyond finishing this job well. Do good work, meet the agreed timeline, get paid, done. Budget: $100 is listed as the placeholder/starting budget for this milestone. This is not the final price — in your proposal, please tell me your own estimated cost and timeline for the full scope described above. I will review all proposals and select based on the best combination of experience, clear plan, and proposed cost — I won't be negotiating back and forth on price, so please submit the number you're actually willing to work for. Please answer directly in your proposal: Based on your experience, what specifically makes a match-3 game feel satisfying vs. flat/mechanical? Walk me through what you'd look at first (timing, easing, feedback, etc.) if you were polishing tile drops, matches, chain reactions, and power-up effects. Realistically, how many hours/days per week can you dedicate to this right now? What's your estimated timeline for the full project, broken into milestones? What is your proposed price for this full milestone? I've worked with freelancers before who overpromise and don't deliver — I need someone reliable, available now, and able to finish what they start. If that's you, I'd like to hear from you
Fixed budget:
100 USD
1 day ago
|
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|
E-Commerce Product & Trend Researcher — Amazon, Etsy, Shopify, TikTok, AI Tools
Applied
|
$20
|
1 day ago |
3
|
||
|
I’m looking for beginner / entry-level freelancers to work with me on finding real online product sale opportunties.
The main job is researching products, niches, keywords, competitors, and trends across Amazon, Etsy, Shopify/dropshipping, TikTok Shop, Unity Asset Store, Fab/Unreal Engine, digital products, and similar marketplaces. I want someone who knows how to use proper research methods and specialized tools to understand: * What is selling right now * What is starting to trend * Where demand is strong but competition is still reasonable * What products or niches are worth testing * What people are searching for * What competitors are doing * What customers are complaining about You should also be good at finding new research tools and methods through places like Reddit, GitHub, YouTube, X, and niche communities. There may also be some basic admin work, Shopify tasks, AI tools, website work, spreadsheets, supplier research, and similar tasks. I’m looking for one person I can build a long-term working relationship with. We’ll start small, test ideas together, and scale the work and budget based on the quality of your research and the results we get.
Fixed budget:
20 USD
1 day ago
|
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|
Game Developer / Technical Animator for Realistic AI vs AI Boxing System – Unreal Engine Preferred
Applied
|
not specified | 1 day ago |
4
|
||
|
I am looking for an experienced game developer to build a realistic AI-vs-AI boxing system for integration into a larger commercial game.
Unreal Engine 5 is preferred, as I already own relevant Unreal assets, but I am open to Unity or another solution if you already have a strong existing system that can be adapted. I already have: professional boxing MoCap animations relevant commercial assets/templates fighter/character assets the external game/simulation that will control the fights I am also open to purchasing additional assets, plugins or frameworks if they save development time or improve quality. The boxing system should support: fully automatic AI vs AI realistic stance, footwork and spacing circling, pressure and defensive movement jabs, crosses, hooks, uppercuts and combinations blocking, slipping, countering and dodging convincing punch contact hit reactions and hurt/rocked states stamina/fatigue behaviour knockdowns and knockouts different fighter styles, aggression and attributes fighters of different heights/reaches interchangeable fighter models integration of existing MoCap broadcast-style camera presentation A very important requirement is external control. The boxing AI should create believable movement and exchanges, but another game/simulation must be able to trigger important events such as: Fighter A pressures Fighter B → Fighter B becomes hurt → Fighter A lands a specific punch → knockdown. In simple terms: The external game determines what should happen; the boxing engine makes it look believable. The system therefore needs a clean way to receive external fight events/commands. Initial milestone I would like to start with a paid proof of concept: Two AI-controlled boxers in a ring demonstrating good footwork, spacing, punches, defence, hit reactions, one combination, one knockdown, existing MoCap integration and at least one externally triggered event. If successful, there is significant follow-up work available. Ideal candidate Strong experience with: Unreal Engine / Unity gameplay development combat AI / AI vs AI character animation MoCap and retargeting IK / Motion Warping / animation blending hit detection Animation Blueprints / State Trees / Behavior Trees Actual boxing knowledge is a major advantage. Please include relevant examples and briefly explain how you would approach this project. If you already have an existing boxing/combat system that could be adapted, please mention it.
Budget:
not specified
1 day ago
|
|||||
|
C# / .NET Developer Needed to Fix Errors in Unity & Unreal Engine Project
Applied
|
$5
|
1 day ago |
5
|
||
|
We're looking for an experienced C# / .NET developer to help troubleshoot and resolve issues in an existing project that uses Unity and Unreal Engine as the core technology stack.
The project is currently running into C# and .NET-related errors, which are making it difficult to build, run, and properly integrate different parts of the system. We need someone who can dig into the existing codebase, identify the root causes, and get the affected components working correctly. What you'll work on: - Troubleshoot C# and .NET errors in the existing project - Diagnose build, runtime, dependency, and compatibility issues - Review existing C#/.NET code and identify problems - Resolve issues affecting Unity and Unreal Engine integrations - Fix package, assembly, framework, and dependency conflicts - Help ensure the C#/.NET components communicate correctly with the rest of the project - Test fixes and make sure they don’t introduce new issues - Provide clear explanations of the problems and solutions What we're looking for: - Strong C# development experience - Solid knowledge of .NET / .NET Framework - Experience working with Unity and C# - Experience troubleshooting complex existing codebases - Familiarity with Unreal Engine and integrating external systems/components - Good understanding of assemblies, packages, dependencies, APIs, and build configurations - Strong debugging and problem-solving skills You do not necessarily need to rebuild the project from scratch. The immediate priority is understanding the existing C#/.NET issues, fixing them, and getting the project into a stable working state. If you have experience debugging Unity + C#/.NET projects and are comfortable jumping into an existing codebase with errors, please apply.
Fixed budget:
5 USD
1 day ago
|
|||||
|
Unity Rifle Character Setup
Applied
|
~6 - 16 USD
|
1 day ago |
-
|
||
|
I need a quick hand inside Unity: please attach and align a rifle to my existing character so it works smoothly in a first-person shooter view. The model, rig, and weapon are all ready to go—I just lack the time to configure the socket, parenting, and hand grips, test the pose, and confirm that the rifle tracks correctly with the camera and animations already in the project.
No extra effects, code, or new animations are required; I only want the weapon seated naturally in the character’s hands with proper orientation and scale. Once done, send back the updated scene or prefab so I can drop it straight into the game and hit Play. Skills: Game Design, C# Programming, Animation, 3D Modelling, 3D Animation, Unity 3D, Game Development, Unity, 3D Game Art
Fixed budget:
600 - 1,500 INR
1 day ago
|
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Interactive AR App in Unity
Applied
|
$250 - $750
|
1 day ago |
-
|
||
|
We’re seeking a talented Unity developer to build an interactive AR mobile app for children. The project includes creating engaging AR experiences, designing intuitive gameplay, and ensuring smooth performance on mobile devices. You’ll work on core app features, optimize user interaction, and help deliver a fun, kid-friendly experience. Experience with AR development and mobile app creation is important, along with the ability to turn creative ideas into polished, responsive applications.
Experience preferred in: • Unity and C# • Audio/voice Recognition • AR Foundation and/or ARKit If you have experience with similar Unity AR mobile application, we'd love to see examples, prefer developers willing to demonstrate a simple POC. Look forwarding to connecting! Skills: Mobile App Development, iPhone, C# Programming, Unity 3D, Game Development, Augmented Reality, ARKit, ARCore, Unity, AR / VR 3D Asset
Fixed budget:
250 - 750 USD
1 day ago
|
|||||
|
Unity AR Developer for Kids App
Applied
|
$10 - $15
/ hr
|
1 day ago |
1
|
||
|
We’re seeking a talented Unity developer to build an interactive AR mobile app for children. The project includes creating engaging AR experiences, designing intuitive gameplay, and ensuring smooth performance on mobile devices. You’ll work on core app features, optimize user interaction, and help deliver a fun, kid-friendly experience. Experience with AR development and mobile app creation is important, along with the ability to turn creative ideas into polished, responsive applications.
Experience preferred in: • Unity and C# • Audio/voice Recognition • AR Foundation and/or ARKit If you have experience with similar Unity AR mobile application, we'd love to see examples, prefer developers willing to demonstrate a simple POC. Look forwarding to connecting!
Hourly rate:
10 - 15 USD
1 day ago
|
|||||
|
Cross platform developer
Applied
|
$15 - $30
/ hr
|
1 day ago |
1
|
||
|
2D animation, speech recognition, and Unity. useable on iPad, laptop, and phone
Hourly rate:
15 - 30 USD
1 day ago
|
|||||
|
Physics-Enabled 3D Design App
Applied
|
~131 - 392 USD
|
1 day ago |
-
|
||
|
I need a prototype desktop or web application that lets secondary-school students create 3D projects and immediately test their ideas with built-in physics simulation. Circuit design was an early thought, yet my priority now is a smooth 3D workspace that shows real-time forces, collisions, gravity and basic material behaviour so each student can see whether a concept would work in the physical world.
Core requirements • A simple modelling canvas where users can add, move and resize primitive shapes or imported meshes. • A physics engine (Bullet, PhysX, Havok, or an open-source alternative) already wired in, offering toggles for gravity, mass, friction and constraints. • One-click simulation: hit “Run” and watch live feedback—velocity vectors, stress points, centre of mass, etc. • Project saving/loading to local storage or the cloud so teachers can review work and identify standout talent. • Clean, child-friendly UI; think drag-and-drop panels, colour-coded properties, undo/redo. What I will accept as done 1. An installable or browser-based MVP that runs on current Windows machines in a standard school lab environment. 2. Source code with build instructions. 3. A short PDF or walkthrough video showing a sample model going from edit mode to physics simulation in under five minutes. Please tell me which framework or game engine you plan to use (Unity, Godot, Three.js, etc.) and how you will keep performance smooth on mid-range hardware. If you have demos of prior simulation work, include the link. Skills: 3D Modelling, 3D Animation, 3D Design, Game Development, Unity, 3D Graphic Design
Fixed budget:
12,500 - 37,500 INR
1 day ago
|
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|
Realistic 3D Streaming Avatar with Live Face Tracking and OBS Integration
Applied
|
not specified | 1 day ago |
4
|
||
|
Looking for an experienced 3D technical artist and real time AR developer to create a highly realistic coconut streaming avatar with live face tracking. The avatar should use the streamer’s real eyes, mouth, mustache, and beard while completely hiding the nose, cheeks, forehead, ears, and all other facial skin behind the 3D coconut. We are looking for the complete working system, including the 3D model, tracking, live face compositing, and a fully tested setup ready for professional streaming through OBS on Twitch, Kick, and YouTube.
Client's questions:
Budget:
not specified
1 day ago
|
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