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35 projects
published for past 72 hours.
| Job Title | Budget | Published | |||
|---|---|---|---|---|---|
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Senior 3D AR Artist for Snapchat Lens Studio Wearables (Long-Term)
Applied
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not specified | 1 hour ago |
3
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We are looking for a senior 3D AR artist for an immediate, long-term freelance collaboration creating wearable assets for Snapchat Lens Studio face filters.
You will own the end-to-end asset pipeline: model from our reference direction, optimize for mobile AR, integrate and test in Lens Studio, and deliver production-ready files. Our current direction includes a fitted hood, cap, and face mask; future work will include new wearable assets and colour/material variants. Responsibilities • Create clean, low-poly wearable and face-attached 3D assets in Blender or equivalent • Build UVs and PBR-style materials/textures suitable for mobile AR • Export Lens Studio-ready GLB/glTF or FBX files with correct transforms, pivots, normals, naming, and texture mapping • Set up and test the asset under a Lens Studio Head Binding with appropriate face occlusion • Optimize the complete asset for Snapchat mobile performance; avoid unnecessary geometry, texture size, shaders, rigs, and effects • Test before delivery on real Snapchat devices, including head turns, nodding, normal speaking/expression motion, and fit around hair, glasses, and face edges • Fix clipping, floating, texture seams, and unstable transforms found during testing Required deliverables for each asset • Editable source scene (Blender .blend or equivalent), including textures • Optimized GLB/glTF or FBX and all linked textures • Lens Studio test project/scene plus a short setup readme • Real-device test recording and Lens Studio performance evidence • A concise list of known limitations and fixes made Please apply only if you have proven experience with Snapchat Lens Studio, head/face-attached 3D assets, and mobile AR optimization. Share 2-3 relevant examples and briefly explain how you test face fit and performance on real devices. This is an ongoing freelance engagement. We are ready to begin immediately with the first asset and will continue with additional wearable assets and variants when the work meets the acceptance criteria. Client's questions:
Budget:
not specified
1 hour ago
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Open-Source Smart Glasses + Mixed-Reality Walking Tour Research (AR Glasses x Exoskeletons)
Applied
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$25 - $40
/ hr
|
9 hours ago |
3
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Solara Robotics (St. Louis, U.S.) demos, sells, rents and services consumer wearable exoskeletons. We're designing a guided mixed-reality walking tour: guests wear an assist exoskeleton plus lightweight smart glasses that show directions, stories and history over a real neighborhood. We need a researcher to map the glasses and open-source software we could build this on.
PHASE 1 (capped at 15 hours): - Map lightweight AR/smart glasses with near-eye or "beamed-to-the-eye" displays (Halliday-style), prioritizing open SDKs, open firmware or open hardware. - For each pair, list: display type, field of view, sunlight readability, battery, weight, prescription options, camera/mic, SDK and license, price (1 / 10 / 50 units), dev kit availability, and U.S. availability. - Map open-source tools for a location-based mixed-reality tour: GPS/geospatial anchoring, audio guides, content authoring, and offline maps. - Note any makers already pairing glasses with exoskeletons, or APIs that could share data such as assist level, steps and route. - Deliver a spreadsheet plus a 1-2 page summary: your top 3 glasses, a recommended software stack, the rough cost of a 4-10 person tour kit, risks, and next steps. - Link sources, and label each item as verified fact, maker claim, or unknown. - Flag safety and privacy concerns, such as walking while viewing a display or recording on public streets. GROUND RULES: - Do not agree to prices, order products, sign anything or share our plans beyond this brief without written approval. - All payments stay on Upwork. Never send money to or collect money from makers for us. - Disclose any commission or referral fee from any hardware maker. Mandarin is a plus, since many makers are in Shenzhen. We value honest recommendations, including "this isn't ready yet." A completion bonus may reward excellent work. Good work leads to Phase 2 (dev kits, a pilot tour build). To apply, please share: 1. Your AR/XR hardware or development experience 2. Any smart glasses or SDKs you've used 3. A short sample of past research 4. How you would spend the first 15 hours Client's questions:
Hourly rate:
25 - 40 USD
9 hours ago
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Interactive Real Estate Digital Twin / 3D Tower Experience application
Applied
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$5,000
|
2 days ago |
3
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EXAMPLE WHAT WE'RE LOOKING FOR - (link removed)
EXAMPLE WHAT WE'RE LOOKING FOR - (link removed) We are looking for an experienced developer or studio to create an interactive real estate digital twin for a high-rise residential tower. The experience should be web/desktop/mobile-based and allow users to explore the building, amenities, units, views, surroundings, and other project information in an immersive and interactive way, similar to modern real estate digital twin platforms. Please provide: Links to live examples Real estate or architectural tower projects you have completed Interactive digital twins, virtual sales centers, or web-based 3D experiences Technologies used (Three.js, Unreal Engine, Unity WebGL, Cesium, etc.) Approximate budget range for similar projects Important: Please only apply if you can share examples of completed projects that are currently live and viewable online. We are specifically interested in high-rise residential, mixed-use, or commercial tower developments and would like to review the best examples available. EXAMPLE WHAT WE'RE LOOKING FOR - (link removed) EXAMPLE WHAT WE'RE LOOKING FOR - (link removed)
Fixed budget:
5,000 USD
2 days ago
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DRISTIPAT Online Eyewear Store Creation
Applied
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~52 - 366 USD
|
4 days ago |
-
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I want to build a Lenskart-style online eyewear shopping website for my optical shop brand DRISTIPAT.
Required Features: 1. Premium, modern and professional design inspired by Lenskart. 2. Home page with DRISTIPAT branding, banners, offers and new collections. 3. Separate categories for Men's Eyeglasses, Women's Eyeglasses, Kids' Glasses and Sunglasses. 4. Product pages with photos, prices, colours, sizes and details. 5. Real-time Virtual Try-On using the mobile camera, allowing customers to see glasses on their own faces. 6. Basic AR/2D glasses overlay with face tracking, preferably using MediaPipe. 7. Search, filters, wishlist and shopping cart. 8. WhatsApp ordering and customer contact integration. 9. Admin dashboard to add products, update prices and manage stock. 10. Prescription upload option. 11. Fully responsive website for Android phones, tablets and computers. 12. Secure online payment integration. 13. SEO-friendly design and fast loading speed. 14. Future option to convert the website into an Android app. Important Requirements: - Virtual Try-On is a key feature and must work on real mobile devices. - Please share a working Virtual Try-On demo and examples of previous ecommerce projects. - Please provide a detailed quotation with separate costs for each feature. - Explain domain, hosting, maintenance and recurring charges separately. - Please specify the development timeline and technologies you recommend. - I need complete source code, website ownership and admin access. - Please suggest the most cost-effective solution without compromising the essential features. I am open to discussing different packages and quotations before finalizing the project. Skills: Website Design, Graphic Design, SEO, eCommerce, HTML, Augmented Reality, Web Development, API Integration
Fixed budget:
5,000 - 35,000 INR
4 days ago
|
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TikTok Live AI Filter Setup
Applied
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$10 - $30
|
7 days ago |
-
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I’m ready to start streaming on TikTok Live and want an AI-powered face filter running smoothly in real time. I’ll be switching between a MacBook Air and an iPhone, so the workflow has to cover both devices without many hiccups.
Here’s what I need from you: first, recommend the best AI face-tracking or face-swap tools that will actually work with TikTok Live on macOS (Ventura) and iOS (latest). Once we pick the right app—whether that ends up being something like Snap Camera, OBS plugins, or a mobile-first solution—you’ll walk me through installing, configuring, and linking it to TikTok. Screen-share or step-by-step video guidance is ideal so I can repeat the process on my own later. By the end, I want: • A shortlist of filter apps with pros, cons, and any license fees • A tested setup on my MacBook Air (via OBS Studio, Streamlabs, or another route) • The same effect running directly from my iPhone or through a companion Mac workflow • A quick reference guide or notes so I’m confident going live any time When you respond, please include examples or short clips of past work where you’ve helped creators or brands stream with real-time face filters or AR effects. That evidence of prior success will help me choose quickly so we can dive straight into the build-out. Skills: Mobile App Development, iPhone, Mac OS, Objective C, Video Production, Video Editing, Augmented Reality, Video Streaming, AI Chatbot Development, AI Integration
Fixed budget:
10 - 30 USD
7 days ago
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WebAR Chinese Learning MVP
Applied
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~195 - 586 USD
|
8 days ago |
-
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I need an end-to-end, browser-based MVP that lets kindergarteners learn Mandarin through printed word cards that “come alive.” The web app should use the device camera to recognise each card—individually or in sentence pairs—and immediately launch an animation on top of it via WebAR. Children then speak the word or sentence; the system listens, judges it in Mandarin and, when a syllable is off, gives an instant correction suggestion verbally the child can imitate before moving on.
Four themed learning scenes must be interconnected so a class can start anywhere and cycle until all four are finished. When a new card is recognised inside a scene, its matching video should autoplay without extra taps. Every interaction, score and completion tick feeds a simple teacher dashboard that shows overall group progress at a glance. I am supplying all cards, images, sentences and videos—you focus on coding, testing and packaging. I’m open to any suitable technology as long as the finished product: • runs smoothly in Safari/Chrome on iPads and common mobile browsers • requires no downloads or app-store installs • ships with clear deployment instructions and full source code Deliverables accepted when: 1. A classroom-testable build is deployed to a public URL within 7–14 days. 2. Camera recognition, WebAR animations, speech feedback, scene looping, video playback, progress tracking and the dashboard work together reliably for at least 10 students in one session. 3. Source code, build scripts and a one-page setup guide are provided. If you have relevant WebAR, computer-vision or speech-AI experience and can meet this timeline, I’m ready to start immediately. Skills: JavaScript, Mobile App Development, CSS, Animation, HTML, Game Development, Augmented Reality, Web Development, Computer Vision, Speech Recognition
Fixed budget:
250 - 750 SGD
8 days ago
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WebAR Developer Needed for Interactive Sports Apparel / Mascot Experience
Applied
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not specified | 8 days ago |
5
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Project Overview:
Hella Hoodys is developing HELLA Alive, a new augmented-reality merchandise platform. We need an experienced WebAR developer to build our first working prototype. The customer will open a browser-based AR experience on an iPhone or Android device and point the camera at artwork printed on a hoodie. The hoodie artwork should function as the image target. Once recognized, a 3D mascot will appear to emerge from the garment and transition into the user's physical environment. No dedicated app download should be required. Prototype User Experience: 1. Customer opens Hella Alive WebAR experience 2. Camera activates 3. User points camera at artwork on back of hoodie 4. System recognizes the printed artwork 5. AR visual effect activates 6. 3D mascot appears to emerge from the garment 7. Mascot transitions from image tracking into the user's surrounding environment 8. Mascot walks toward user 9. Mascot performs an animated gesture 10. User receives a HEAR THE CROWD prompt 11. Tapping the button plays custom branded chant/audio 12. User sees a SHOP THE COLLECTION CTA 13. Future versions will add recording, sharing, collectibles, authentication, and event-based activations Technical Preferences: We are currently evaluating platforms such as: - Onirix - Zapworks - WebXR/WebAR frameworks - Three.js - Babylon.js We are open to developer recommendations, but speed to a reliable working prototype is the priority. We do not want to build a custom computer-vision engine from scratch for Phase 1. The final architecture should ideally allow us to migrate toward a more customized/self-hosted system later. Key Requirements: - Browser-based experience - iOS Safari compatibility - Android Chrome compatibility - Image-target recognition - Artwork itself acts as AR marker - Ability to work with actual printed apparel - 3D GLB/glTF asset support - Image tracking - Transition from image-based tracking to world/environment tracking if feasible - Interactive UI buttons - Audio playback - Hella Hoodys branding - Commerce CTA linking back to our Squarespace store - Basic analytics - Fast loading and mobile optimization Future Platform Requirements: This initial project should be designed with future expansion in mind, including: - Multiple activation zones per garment - front, back, and sleeve artwork recognition - user accounts - digital collectibles - garment authentication - serialized garments - NFC - location-based experiences - event activations - changing seasonal content - football - men's basketball - women's basketball - women's flag football - NIL athlete experiences - sponsor integration - social recording/sharing - mobile app integration You are not required to build all of those features now. The purpose of Phase 1 is to prove the core AR experience. Required Experience: - WebAR development - Image tracking - WebGL / Three.js / Babylon.js or similar - AR platforms such as Onirix, Zapworks, 8th Wall/Open Source, MindAR, or similar - Mobile browser optimization - 3D asset integration - Interactive JavaScript experiences - iOS/Android testing Please Include: 1. Links to WebAR projects you have built 2. Experience with image-target AR 3. Experience transitioning AR content into world tracking 4. Preferred AR platform for this project and why 5. Approximate development timeline 6. Fixed-price estimate 7. What hosting/platform fees would be required 8. Whether you can support future custom platform development Initial Deliverable: A working WebAR prototype in which an actual printed Hella Hoodys garment reliably activates the supplied 3D mascot experience. Budget: We are seeking proposals appropriate for a lean commercial proof of concept. Desired Timeline: Working prototype targeted within approximately 2–4 weeks. Successful completion could lead to significant additional work as the platform expands to approximately 50 school collections. Ownership / Confidentiality: All custom code, configurations, project files, and client-funded deliverables must be transferred to the client upon full payment to the extent allowed by any third-party platform licenses.
Budget:
not specified
8 days ago
|
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3D Mascot Character Artist & Animator for Sports Augmented Reality Experience
Applied
|
$10 - $35
/ hr
|
8 days ago |
5
|
||
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We are looking for an experienced 3D character artist/animator to transform an approved 2D mascot asset into a polished, mobile-optimized 3D character for a browser-based AR experience.
The goal is for the mascot to appear to physically emerge from the artwork on the back of the garment, enter the viewer's environment, walk toward the user, perform a school-inspired gesture, and lead a chant. - Create a recognizable 3D character based on supplied approved 2D/vector artwork - Maintain the visual personality and proportions of the original character - Create clean, mobile-optimized topology - Texture and shade the character for high-quality WebAR - Fully rig the character - Create animation sequences including: - emergence from garment - landing/transition into the real environment - walking toward viewer - idle movement - extending wings - side-to-side chant motion - celebration/hero pose - Prepare the model for AR use - Optimize polygon count, textures, and file size for mobile performance - Export final assets preferably in GLB/glTF - Supply editable/source files at project completion Visual Direction: We are looking for premium video-game-quality 3D, not photorealism. The character should look like the approved 2D mascot has convincingly stepped into three dimensions. Think polished sports-game mascot animation: expressive, recognizable, energetic, and mobile-friendly. Required Experience: - 3D character modeling - Character rigging - Character animation - Blender, Maya, Cinema 4D, or equivalent - GLB/glTF optimization - Mobile/WebGL asset optimization - Experience creating mascots, game characters, branded characters, or AR assets strongly preferred Please Include: 1. Examples of mascot or stylized character work 2. Examples of character animation 3. Software you use 4. Experience exporting for WebAR/WebGL/mobile 5. Estimated timeline 6. Fixed-price estimate 7. Whether modeling, rigging, animation, and optimization are all performed by you Project Structure: We want to begin with one prototype character. Successful completion could lead to ongoing work across approximately 50 university/team collections. Important: All artwork supplied for the project is authorized for use. Contractor will be required to assign completed project assets and applicable work product to the client upon full payment and maintain confidentiality regarding unreleased products and technology. Budget: Please provide a fixed-price quote. We are looking for a strong balance between commercial quality and efficient production. Desired Timeline: Approximately 2–3 weeks for first production-ready version.
Hourly rate:
10 - 35 USD
8 days ago
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VR Experience for PIAF Art Centre
Applied
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$10 - $30
|
9 days ago |
-
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PROJECT BACKGROUND AND PURPOSE
We are developing an immersive visitor experience for PIAF, a centre dedicated to the arts of fire at the historic La Taillerie building in Baccarat, in France’s Grand Est region. The future experience will introduce visitors to the region’s landscapes, natural resources and craftsmanship: glassmaking, crystal, ceramics and artistic metalwork. Visitors will travel above forests and towns, then enter workshops to discover artisans’ gestures and the transmission of their skills. The journey will lead to La Taillerie and its new life with PIAF. Our aim is to create a memorable opening to the exhibition: an experience that inspires curiosity and makes visitors feel they are travelling through these places. The full production could last approximately ten minutes and is intended for a visitor installation with sixteen standalone VR headsets. PURPOSE OF THIS FREE TEST Before selecting a production partner, we need to assess applicants’ ability to create convincing animated VR with genuine stereoscopic depth. We are therefore requesting a free, unpaid 15-second demonstration: a gentle flight above the Vosges forest, followed by an approach towards Baccarat and a smooth descent towards La Taillerie. We will provide reference photographs identifying the target building. The test should demonstrate: - A convincing sense of depth, scale and movement. - The ability to look around the surrounding environment. - A smooth camera journey suitable for seated visitors. - A recognisable approach to the location shown in our references. - A lightweight deliverable that runs on a standalone PICO or Meta Quest headset. Please specify the supported model and provide simple viewing instructions. This is a capability assessment only, not a request for the complete experience. The test is unpaid and will be used solely for internal evaluation. Applicants retain ownership of their work; any public or commercial use would require a separate agreement. A convincing demonstration may lead to a separately agreed paid production assignment, subject to project funding and selection. No future contract is guaranteed. Please apply only if you accept these unpaid test conditions. Skills: 3D Rendering, Animation, 3D Animation, Game Development, Augmented Reality, 3D Visualization, Unity, Virtual Reality
Fixed budget:
10 - 30 USD
9 days ago
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Screenwriter Wanted for 2-Minute Fantasy
Applied
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$30 - $250
|
11 days ago |
-
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I’m looking for a creative screenwriter to help develop and write a two-minute standalone short film promoting our library’s tinyFILM Festival, a festival built around one simple challenge: tell a complete story in two minutes or less.
Because of that, the two-minute runtime is not just a restriction—it is part of the point. I want the promotional film itself to demonstrate just how much story, character, humor, and visual imagination can fit into two minutes. The concept I’ve developed is called The Medieval Arcade: a large, multi-level medieval tavern where fantasy characters play strange medieval versions of arcade games. Imagine the energy of an old-school arcade dropped into a Renaissance Faire/fantasy world—fast, colorful, slightly absurd, and very visual. Our main characters are the flamboyant Prince of Hearts and his sidekick, Jack of Spades. The basic starting point is simple: the Prince enters the arcade carrying a ridiculous amount of gold, spots a mysterious Grand Prize, and decides he wants it. Naturally, obtaining it turns out to be considerably more complicated than simply buying it. As he makes his way through the arcade, he encounters its strange inhabitants and attractions: an augmented-reality Wizard, an ethereal patron who cannot successfully drink his mead, a horned bartender, a fantasy hunting game, arcade players whose fighting game is enacted by actual sword fighters, and other bits of controlled chaos. There is also an idea I would love to explore where patrons throughout the arcade carry medieval-style tablets/slates or enchanted notebooks that function as cameras, and they are creating their own little “tiny films” around the arcade. This could ultimately play into the Prince discovering that his own adventure has become a tiny film. **However**—and this is important—I want the writer to be creative. These characters, situations, and ideas are the baseline. I am completely open to rearranging them, dropping something that doesn't work, combining ideas, inventing something new, finding a better ending, or taking the premise somewhere I haven't considered. I don't want someone simply converting my notes into screenplay format; I'm looking for someone who sees the concept and thinks, “I know what we can do with this.” The main requirements are: - The finished story must work within two minutes or less. - It needs a genuine beginning, middle, and end, rather than simply being a montage or commercial. - The Prince/Jack and pursuit of the Grand Prize are my preferred central through-line, but I'm open to creative development of that idea. - Supporting characters do not all need introductions, dialogue, or individual story arcs. Some may simply be great visual moments as we move through the arcade. - The tone should be funny, fast, cinematic, fantastical, and visually driven. - Festival dates/rules do not need to be awkwardly crammed into dialogue. Those can live on our website or potentially appear as signs, props, screens, and visual Easter eggs. - Any recognizable arcade-game influences should become original fantasy equivalents rather than direct copies of copyrighted games or characters. - Most importantly, I want the audience to finish the short feeling like they have actually watched a tiny movie—not a two-minute advertisement. The ideal final reaction is: “They really told that whole story in two minutes. Maybe I could make one too.” The initial deliverable would be a beat sheet/story treatment followed by a polished approximately 2-page screenplay, with room for collaboration and revision. If this strange little world sparks an idea for you, I'd love to hear your take on the premise and what you would do with it, rather than receiving only a generic bid or résumé. Skills: Screenwriting, Creative Writing, Comedy Writing, Film Production, Script Writing
Fixed budget:
30 - 250 USD
11 days ago
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Creative for my next album
Applied
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not specified | 11 days ago |
1
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Generative visuals for an IDM/electronic music album (TouchDesigner or similar)
I'm starting the visual identity for my second album and I'm looking for a generative artist to help create the art design/video. ABOUT THE PROJECT The first album's visuals were built in TouchDesigner: https://www.instagram.com/p/DWrK-cfjLKJ/ For the second album I want a new design system. As a reference for direction, I like this particle piece: https://boosty.to/incrprl/posts/3c032526-9851-40ed-87a8-c68e2c57164b It's a reference for the feel only. I'm just as open to an original concept if you have one, and I'd like to hear your ideas. WHAT I NEED - 6 finished stills at 3000 x 3000 px or larger - 8 short seamless loops, 8 seconds each, delivered in both square (1:1) and vertical (9:16), for streaming canvases and social - All from one coherent visual system, so the album and singles clearly belong together WHAT I DON'T NEED - The project file or a reusable tool. I only need the finished renders. - Audio reactivity. It's a nice-to-have! Tooling is up to you: TouchDesigner, Houdini, Blender or anything else that gets the result. HOW I'D LIKE TO WORK - Fixed price, split into two milestones: concept and test frames (40%), then final renders (60%) - Two rounds of revisions - Full commercial usage rights to the delivered images and loops. You're welcome to show the work in your portfolio after release. Budget: flexible..Please quote a fixed price for the scope above Timeline: concept and test frames within 2 weeks of starting, final renders within 4 weeks
Budget:
not specified
11 days ago
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Proof of concept - Sensor tracking in 3D in VR
Applied
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$70
|
12 days ago |
5
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This would be a simple Quest 2/3/3S gait-capture app that uses the headset and two controllers attached to the feet to record their 3D movement and orientation during walking. While walking, the user sees a simple real-time visualization of the tracked body/feet, along with tracking status and basic live measurements (negotiable for first version). The app records timestamped raw data for later analysis of gait parameters such as step timing, stride length, walking speed, symmetry, and foot trajectories, with the eventual goal of comparing the results against Vicon.
The simple visualizations: When you're wearing the headset, you would see a simple 3D representation of yourself, not a fancy avatar: - Head position - Pelvis/reference position - Left foot marker - Right foot marker - A simple line/body representation connecting them - The actual tracked foot trajectories as you walk So in your terms: • Head position and rotation tracking • Left foot/controller position and rotation tracking • Right foot/controller position and rotation tracking • Simple pelvis/reference position • Simple real-time 3D body representation • Head marker • Left and right foot markers • Simple lines connecting the tracked body points • Real-time visualization of the foot movement/trajectories while walking • Recording of timestamped raw tracking data, including position and rotation • Export of the recorded data for later gait analysis To
Fixed budget:
70 USD
12 days ago
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150mm Molded Cork Fascia Ball — CAD + DFM
Applied
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not specified | 13 days ago |
1
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We are developing a 150mm diameter molded-cork fascia/recovery ball with aggressive raised nodes designed to create concentrated pressure for fascia and deep-tissue work.
We already have concept renderings and have been working directly with the cork manufacturer. The manufacturer believes the product is feasible and has provided specific DFM requirements. We now need an experienced industrial/mechanical CAD designer to turn our concept into a single, manufacturing-ready 3D model. Proposed manufacturing method: The product will be manufactured as two molded cork hemispheres, approximately 75mm high each, which are bonded together around the equator. The manufacturer has asked us to design the CAD around these requirements: - Eliminate undercuts that could lock the part into the mold. - Maintain a clear mold-opening/release direction. - Avoid deep recesses with vertical or inward-facing walls. - Add appropriate draft/release geometry. - Soften or round edges where necessary for successful molding. - Avoid very thin or fragile features. - Account for the equatorial joint between the two molded halves. - Avoid placing critical surface features directly on the joint where possible. - Maintain consistent geometry and alignment between both hemispheres. - Account for normal molded-cork manufacturing tolerances. - Design the equatorial joint so its visual impact can be minimized after bonding and finishing. Design intent is important: this should NOT become a generic smooth massage ball. The aggressive raised nodes are a fundamental part of the product. We want to preserve as much of the pronounced geometry and concentrated-pressure characteristics as manufacturing allows. We will provide reference renderings showing the intended design. The CAD designer will need to translate these references into one coherent, symmetrical, manufacturable product, rather than simply copying AI-generated geometry. The workflow will be: Initial CAD → review by our cork manufacturer → DFM feedback → CAD revisions → final manufacturer-approved geometry. We are not asking for production mold/tooling design at this stage. We need the product geometry engineered correctly so our manufacturer can approve it before tooling. Deliverables - STEP/STP file - Native editable CAD file (SolidWorks, Fusion 360, Creo, or equivalent) - STL for prototype/3D-print evaluation - Dimensioned drawing/PDF - Top, bottom and side views - Section/exploded view showing the two molded hemispheres and equatorial joint - Basic rendered views for design confirmation - At least 1–2 reasonable revision rounds following manufacturer feedback Experience with DFM, injection/compression molding, molded rubber/elastomers/cork, mold-release geometry, draft analysis, and consumer product development is strongly preferred. When applying, please briefly explain how you would approach the raised nodes on a spherical surface while preventing undercuts and maintaining proper mold-release geometry. Please include examples of manufacturing-ready molded products or similarly complex organic/spherical products you have designed. This is a production CAD/DFM project, not simply a 3D visualization/rendering project.
Budget:
not specified
13 days ago
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Optimized 3D AI Model for Games, AR & Real-Time Use
Applied
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$25
|
13 days ago |
5
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We are looking for a skilled 3D artist to create and optimize a high-quality 3D AI model for real-time use. The model should have clean topology, optimized geometry, proper UVs, and high-quality textures/materials. Experience with Blender and AI-assisted 3D modeling workflows is preferred. The final asset should be lightweight, visually accurate, and suitable for games, AR/VR, or other real-time applications. Please share your portfolio and examples of similar optimized 3D models.
Fixed budget:
25 USD
13 days ago
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Immersive E-Commerce Platform | AR, Computer Vision & Three.js
Applied
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not specified | 14 days ago |
1
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I'm evaluating an immersive e-commerce platform and looking for an experienced development team to provide preliminary feasibility, timeline, and ballpark MVP pricing.
Proposed MVP scope: • React/Next.js mobile-first platform • Three.js/WebGL immersive 3D environment • CMS-controlled 3D/seasonal content • AR virtual try-on using webcam/photo upload • Approximately 40 product colors and 15 style variations • Computer-vision head measurement and head-shape analysis • Color matching and personalized product recommendations • Shopify commerce integration with inventory/order synchronization • TikTok Shop and Amazon integrations • Customer accounts with saved try-ons/recommendations • Creator/affiliate dashboard with attribution, commission tracking and payouts • Headless CMS for content/video management • Analytics and reporting dashboards • Secure cloud deployment with PCI-DSS, GDPR/CCPA and SOC 2 readiness considerations Anticipated stack includes Next.js/React, Node.js, PostgreSQL, Redis, Three.js/WebGL and AWS/Vercel, although I'm open to technical recommendations. At this stage, I'm looking for: Whether this is within your team's capabilities What components your team can handle directly Ballpark MVP development cost Realistic development timeline Whether AR/computer vision should be custom-built or leverage existing technology This project is currently in the evaluation stage. I'm gathering preliminary feasibility and pricing before moving forward. I'm not requesting unpaid development, prototypes, or detailed architecture at this stage.
Budget:
not specified
14 days ago
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Room Dimension Measuring App
Applied
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$750 - $1,500
|
15 days ago |
-
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I’m building a mobile app that lets anyone point a phone camera at a room, capture either a set of photos or a smooth video walkthrough, and immediately see precise length, width, and height readings—plus a clean 2-D floor plan—right on the screen. The app must run natively on both Android and iOS and handle either input mode interchangeably, detecting which media type the user supplies and processing it automatically.
Here’s the core workflow I need implemented: 1. Media capture • Photo series or continuous video, initiated inside the app with clear guidance overlays. 2. 3-D reconstruction • Apply state-of-the-art computer-vision (depth estimation, photogrammetry, or AR—whichever you judge most accurate and efficient on modern devices) to build a room mesh in real time or near-real time. 3. Measurement extraction & display • Derive wall-to-wall distances and ceiling height in centimetres/metres with ≤2 % error in typical indoor lighting. • Render a simple 2-D floor plan annotated with those measurements and allow export as PDF/PNG. Deliverables • Fully packaged Android (Kotlin/Java) and iOS (Swift/Objective-C) apps ready for TestFlight / internal testing • Source code with clear comments and build instructions • Brief technical document explaining the chosen CV pipeline, calibration approach, and accuracy benchmarks Acceptance criteria • I walk through a 4 m × 3 m × 2.5 m room once with my phone; the app outputs dimensions that deviate by no more than 5 cm in either direction. • Floor-plan export opens correctly in common viewers. • App does not require external hardware beyond a standard recent smartphone. If you have prior experience with LiDAR, ARCore/ARKit, or open-source photogrammetry libraries such as OpenCV, OpenMVG, or COLMAP, please highlight it when you reply. I’m happy to discuss technical preferences and iterate on milestones together. Skills: Python, Mobile App Development, Android, 3D Modelling, Unity 3D, Augmented Reality, Kotlin, Computer Vision, iOS
Fixed budget:
750 - 1,500 USD
15 days ago
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Senior 3D AR Artist for Snapchat Lens Studio Wearables (Long-Term)
Applied
|
not specified | 16 days ago |
1
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||
|
We are looking for a senior 3D AR artist for an immediate, long-term freelance collaboration creating wearable assets for Snapchat Lens Studio face filters.
You will own the end-to-end asset pipeline: model from our reference direction, optimize for mobile AR, integrate and test in Lens Studio, and deliver production-ready files. Our current direction includes a fitted hood, cap, and face mask; future work will include new wearable assets and colour/material variants. Responsibilities • Create clean, low-poly wearable and face-attached 3D assets in Blender or equivalent • Build UVs and PBR-style materials/textures suitable for mobile AR • Export Lens Studio-ready GLB/glTF or FBX files with correct transforms, pivots, normals, naming, and texture mapping • Set up and test the asset under a Lens Studio Head Binding with appropriate face occlusion • Optimize the complete asset for Snapchat mobile performance; avoid unnecessary geometry, texture size, shaders, rigs, and effects • Test before delivery on real Snapchat devices, including head turns, nodding, normal speaking/expression motion, and fit around hair, glasses, and face edges • Fix clipping, floating, texture seams, and unstable transforms found during testing Required deliverables for each asset • Editable source scene (Blender .blend or equivalent), including textures • Optimized GLB/glTF or FBX and all linked textures • Lens Studio test project/scene plus a short setup readme • Real-device test recording and Lens Studio performance evidence • A concise list of known limitations and fixes made Please apply only if you have proven experience with Snapchat Lens Studio, head/face-attached 3D assets, and mobile AR optimization. Share 2-3 relevant examples and briefly explain how you test face fit and performance on real devices. This is an ongoing freelance engagement. We are ready to begin immediately with the first asset and will continue with additional wearable assets and variants when the work meets the acceptance criteria. Client's questions:
Budget:
not specified
16 days ago
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|
10-Second Cinematic 3D Animation Test
Applied
|
not specified | 17 days ago |
1
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I’m looking for a 10-second paid 3D animation test for my YouTube channel, TysFilm.
The animation should be cinematic, story-driven, and vertical 9:16. I will provide the script, narration, and visual references. This test is to evaluate the animation quality before potentially working together on longer 30–150 second videos regularly. Please discuss the price with me before beginning any work.
Budget:
not specified
17 days ago
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|
AR colouring app
Applied
|
not specified | 18 days ago |
5
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||
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I need an AR coloring app that can run on both iOS and Android devices.
The main purpose of this app will be to provide an interactive experience for young users. 1) user will color on a physical coloring sheet with an outlined image. 2) user will scan the coloured image using the AR app to see the colored image in 3D with animations and sounds Ideal candidates for this project should have: - Proven experience in developing AR coloring apps for both iOS and Android platforms. - Strong familiarity with AR technology. - Skills in implementing interactive coloring features. - A creative approach to user experience design. -3D models will be provided
Budget:
not specified
18 days ago
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|
Looking for serious and dedicated MacBook users for work.
Applied
|
not specified | 18 days ago |
1
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||
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💻 MacBook Users Required!
Looking for serious and dedicated MacBook users for work. 💰 Weekly Payment: Up to ₹15000/week 📌 Payment depends on the quality and amount of work completed. ⚡️ Genuine opportunity for serious & responsible users. 📩 Interested? DM me for more details. 🚫 Only serious users, please.
Budget:
not specified
18 days ago
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3D/AR Developer for Real-Time Virtual Jewelry Try-On (MediaPipe + WebGi/Three.js)
Applied
|
$500
|
19 days ago |
3
|
||
|
Here's an Upwork-ready post. I've assumed a web-based try-on for earrings, necklaces and rings, with a paid prototype first. Edit anything in [brackets].
--- **Title:** 3D/AR Developer for Real-Time Virtual Jewelry Try-On (MediaPipe + WebGi/Three.js) **Description:** We're building a browser-based virtual try-on that lets customers see our jewelry on themselves through their phone or laptop camera, in real time, with no app download. We need an experienced WebAR/3D graphics developer to build it. We built the basic working prototype. Need help in finetuning the jewlery anchoring and occulsion. **What you'll build** - Photorealistic rendering of metals and diamonds/gemstones using WebGi (preferred) or Three.js - Accurate placement and real-world scale, stable and jitter-free tracking - Realistic occlusion: earrings hidden behind the head and hair when turning, the back of a ring hidden by the finger - Variant switching during try-on (metal color, stone, size) - An embeddable component for our [Shopify / WooCommerce / custom] product pages, with "Add to cart" - Smooth performance (30+ fps) on mid-range iOS and Android phones in Safari and Chrome **Tech stack** - Tracking: MediaPipe Face Landmarker / Hand Landmarker (or a justified alternative) - Rendering: WebGi SDK (Pixotronics) or Three.js with PBR, HDR environment maps and gem refraction shaders - 3D assets: glTF/GLB with Draco/meshopt compression and KTX2 textures - Frontend: React / Next.js, TypeScript - Performance: Web Workers, WebGL/WebGPU **Must-have experience** - Shipped at least one real-time face or hand tracking AR project in the browser (please link it) - Strong Three.js/WebGL skills, including custom shaders and post-processing - MediaPipe or similar computer-vision landmark tracking - Mobile web performance optimization - Converting 3D models into lightweight GLB assets - WebGi / iJewel3D experience - Previous jewelry, eyewear, watch or cosmetics try-on work - Blender skills for cleaning up jewelry CAD files (Rhino/Matrix exports) - Shopify app or theme integration **To apply, please include** 1. Links to live demos or videos of AR try-on or face/hand tracking projects you built. Proposals without these won't be considered. 2. Your proposed approach to making diamonds look realistic while keeping 30 fps on phones 3. How you'd handle ring occlusion on the finger 4. Your estimate and timeline for Milestone 1 Start your proposal with the word "SPARKLE" so we know you read the full post. --- **Upwork settings** - **Skills:** Three.js, WebGL, Augmented Reality, MediaPipe, Computer Vision, JavaScript, TypeScript, React, 3D Rendering, GLSL - **Experience level:** Expert - **Project type:** Fixed-price milestones, or hourly with a weekly cap 1. Share a link to a real-time AR try-on or face/hand tracking project you built. What was your role? 2. Have you used WebGi or written custom refraction shaders? Briefly describe. 3. What frame rate did your last mobile web AR project achieve, and on which devices?
Fixed budget:
500 USD
19 days ago
|
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|
3D Depth AR Core
Applied
|
$10 - $12
/ hr
|
20 days ago |
3
|
||
|
We are looking for an experienced Unity 3D developer with strong expertise in AR/VR, 3D depth tracking, computer vision, and virtual try-on technology to improve our existing real-time jewelry virtual try-on application. The system uses a camera to track the user’s face, ears, neck, and hands and displays 3D jewelry models such as earrings, necklaces, and rings accurately on the user in real time. We need someone experienced in Unity, C#, MediaPipe/face and hand tracking, 3D depth estimation, occlusion, GLB/GLTF models, PBR materials, and real-time video processing. The main focus is improving jewelry positioning and stability, including accurate earring placement on the earlobe, natural rotation when the head moves, necklaces following the neck shape and adapting to different neck sizes, and rings correctly following the finger. Experience with AR virtual try-on, depth estimation, camera calibration, WebGL, and realistic metal/gold rendering is highly preferred. We already have an existing implementation, so the requirement is to analyze and enhance the current system for better accuracy, depth, tracking stability, realistic rendering, and overall virtual try-on quality.
Hourly rate:
10 - 12 USD
20 days ago
|
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|
Creative Web Designer + Developer for Artist / Photography Website
Applied
|
not specified | 23 days ago |
3
|
||
|
I’m looking for an independent designer-developer to take over a site build and swiftly create a visually distinctive website for an artist working across portraiture, moving image, sound and digital storytelling.
This is not a standard portfolio site. I need someone with strong visual judgement who can take the project from creative direction through design and build. It should feel unmistakably like an artist’s website, with bold choices in typography, colour, layout and motion, while remaining clear and easy to use on mobile and desktop. I am hiring an individual freelancer, not an agency. The person applying should be the person who will design and build the site. The project The website will become the main digital home for the practice, combining: * portfolio and project presentation * photography, video and interview content * information about the artist and working process * work-in-progress material * portrait bookings * commission, collaboration and meeting enquiries Some projects use augmented reality, but the website itself does not need AR functionality. Video demonstrations will show how those projects work. Content is being developed alongside the website, so placeholders can be used during the initial design stages. The current site is being replaced: https://iris-new1-c81cd872e0bcd521a38e9aa787ede.webflow.io I do not want to continue its current dark visual direction. At present, sections such as For Individuals, For Creatives and For Institutions use my photography as the main visual. I want these sections to use art-directed typography, abstract graphics, symbols or subtle animation instead. The titles of these sections will also change. The aim is to create a distinctive visual language for IRIS and give the site more rhythm. My photography should be reserved mainly for projects, portraits, exhibitions and case studies. Creative direction The new site should feel artistic, distinctive and highly considered, with strong use of typography, colour, layout and motion. I’m particularly interested in: * unusual but usable layouts * mobile responsiveness * scroll-based, tactile or playful digital interactions * creative transitions and motion * large-volume photography and video * graphic elements integrated with photography I am open to ideas beyond my references and want the designer to contribute creatively rather than simply reproduce a predefined layout. The site has several audiences, including portrait clients, creative practitioners and institutional commissioners. Everyone should arrive at the same homepage, encounter the work first, and then be able to follow the route most relevant to them. The homepage should provide a strong introduction to the overall practice, with clear routes into projects, information, bookings and enquiries. Approximate scope The finished site will likely include: * homepage * portfolio/project section with three individual project pages, containing interviews, photographs and notes that I will provide * selected photography * about, working process and work-in-progress content * ways to work together, including: * portrait booking/enquiry * commission and collaboration enquiries * meeting/consultation booking The exact information architecture will be refined during the project. I will need a CMS or equivalent system so I can add and update projects and repeatable content myself. Functionality The site should include: * responsive desktop, tablet and mobile design * CMS-managed project/content areas * image galleries * embedded video * booking and enquiry forms * calendar/meeting booking * basic SEO setup * analytics * accessible navigation and interactions * image and video optimisation * good performance on a media-rich site * straightforward handover for normal content updates Some custom development may be needed for interactive elements. Interaction ideas I am interested in exploring scroll-driven interactions, alongside ideas such as expanding video, scroll progress, animated project transitions and other ways of making the site feel tactile and alive. These are starting points rather than fixed requirements. Milestones Visual direction + homepage design Agree the creative direction, typography, colour, layout and interaction style, then produce the homepage design for desktop and mobile. Full site design + core build Design and build the main site structure, including About, photography, ways to work together, booking/enquiry areas and the three project-page templates. Projects, CMS + interactions Add the supplied project content, set up the CMS, video and galleries, and complete the agreed scroll, transition and interactive elements. Final polish + launch + handover Responsive fixes, performance optimisation, forms/bookings, SEO/analytics, final revisions, launch and CMS handover. Visual references These references show elements of the direction I’m interested in. They are not sites to copy. Cardboard Spaceship https://cardboard-spaceship.com/ Homepage structure and expanding video interaction. Nite Riot https://nite-riot.com/ The way projects are previewed before opening the full work. SVZ https://www.svz.io/capabilities Scroll-driven graphics and more experimental digital interactions. Chiara Luzzana https://www.chiaraluzzana.com/ Strength and cohesion of the overall visual identity. Mack & Pouya https://www.mackandpouya.com/ Personality, movement and a homepage that gives an overview while allowing deeper exploration. Flow Party https://www.joinflowparty.com/on-demand Playful, tactile interaction. A more detailed creative and content brief will be shared with the selected freelancer. Who I’m looking for You should be able to both design and build the website. Relevant experience might include: * artist or cultural websites * photography or editorial websites * highly visual portfolio sites * creative Webflow or Framer development * GSAP or similar animation tools * scroll-based animation * WebGL/canvas work * performance optimisation for image and video-heavy websites You do not need experience with every item above. Strong visual design ability is as important to me as technical ability. In your proposal Please start your proposal with the word “render” so I know you have read the listing. Please include: 1. The strongest websites you have personally designed and built, with a link and a brief explanation of your role. 2. One or two other projects that are particularly relevant to this brief. 3. One creative idea you would consider exploring for this site that I have not already mentioned. 5. Your estimated price or price range. 6. Your estimated timeline and current availability.
Budget:
not specified
23 days ago
|
|||||
|
Mechanical Design for Augmented Reality Gasmask Project
Applied
|
$35,000
|
23 days ago |
1
|
||
|
We are seeking a mechanical designer to develop a compact mechanical integration solution for an augmented reality (AR) system installed on an Avon FM50 gas mask.
The work will involve developing mounting, enclosure, and component-placement concepts for electronic and optical hardware located both inside and outside the mask. The design must account for the FM50’s limited available space while minimizing obstruction to the wearer’s field of view and avoiding interference with normal mask operation. Key considerations include secure component mounting, cable and flex routing, adjustability of the AR display relative to the user’s eye, protection of sensitive electronics and interconnects, serviceability, and minimizing protrusions or snag points. The designer will work from existing electronic assemblies, CAD models, dimensional constraints, and system requirements to develop a practical prototype-ready mechanical solution. Experience with wearable electronics, head-mounted displays, ruggedized equipment, or respirator/gas-mask integration is preferred.
Fixed budget:
35,000 USD
23 days ago
|
|||||
|
WebAR Action Mini-Game Creation
Applied
|
~1,002 - 2,004 USD
|
23 days ago |
-
|
||
|
I’m building a browser-based AR experience and my main focus is on mini games. More precisely, I want action games delivered as simple web-based mini-games that launch right inside the mobile camera view—no native-app download, just tap-to-play WebAR.
Here’s what I have in mind. When a user scans a QR code or taps a smart-link, your scene opens in AR, anchors itself to a surface, and immediately drops them into fast, pick-up-and-play action. Think bite-sized shooter, dodge-and-collect, or reaction-based challenges that run smoothly on modern iOS and Android browsers. The game loop should be short and addictive, with scores saved locally or to a lightweight backend so players can share results on social media. I’m happy to discuss engines or libraries, but experience with 8th Wall, PlayCanvas, Babylon.js, ZapWorks, or similar WebXR toolkits will help you hit the ground running. All artwork, shaders, and sound must be optimised for quick loading; total initial payload should comfortably stay under typical mobile data limits. Deliverables: • Playable WebAR action mini-game link (staging & production) • All project files and commented source code • Basic instructions for me to update assets and redeploy The project is ready to start as soon as we agree on a concept. Let me know the WebAR projects you’ve shipped, the framework you prefer, and how quickly you can turn around a solid prototype. Skills: JavaScript, Mobile App Development, iPhone, Android, CSS, HTML5, Augmented Reality, Web Development
Fixed budget:
750 - 1,500 GBP
23 days ago
|
|||||
|
AR/VR Engineer for Stereo Passthrough Rendering and Camera Calibration
Applied
|
$12,000
|
24 days ago |
1
|
||
|
Freelance Computer Vision Engineer — XR Stereo & Passthrough
Project Overview We are building a VR stereoscopic teleoperation system optimized for the Meta Quest 3. At a high level, we are building a web-based version of Meta Quest Passthrough for remote users. The system is designed as a camera-based passthrough system for robotic monitoring and teleoperation: synchronized stereo cameras capture the physical environment, and their video feeds are streamed to the headset and rendered as a natural stereoscopic view for immersive presence. The goal is to make the remote physical environment feel as natural and spatially accurate as possible to the operator — with correct geometry, perspective, timing, and extremely low latency. We are looking for a freelance Computer Vision Engineer with strong experience in stereo vision, camera calibration, XR/AR/VR imaging, and real-time perception pipelines to own this part of the system. You will work across the full camera-to-display pipeline: Cameras → calibration → synchronization → distortion correction → stereo processing → reprojection/warping → video pipeline → Meta Quest display We already handle the robotics control, input, and telemetry. Your focus is the visual perception and rendering pipeline that makes the teleoperation experience feel natural and comfortable. What You'll Do Stereo Camera & Computer Vision - Design and implement robust stereo camera calibration pipelines, including intrinsic and extrinsic calibration. - Establish accurate geometric relationships between the stereo cameras, headset, and physical environment. - Implement lens distortion correction, stereo rectification, image warping, and reprojection. - Tune stereo camera geometry, baseline, virtual camera parameters, and perspective to produce a natural stereoscopic view. - Diagnose and correct sources of stereo mismatch, visual artifacts, depth distortion, and user discomfort. - Develop tooling to measure and validate geometric accuracy and calibration quality. XR / Passthrough Rendering - Build the equivalent of a camera-based passthrough experience for teleoperation on Meta Quest 3. - Determine how physical camera imagery should be transformed and rendered to produce the correct view through the headset. - Work with headset display geometry, eye separation, field of view, lens characteristics, and virtual camera models. - Implement or optimize reprojection and image transformations required to map physical camera views into the headset. - Minimize visual artifacts such as geometric distortion, stereo mismatch, warping errors, and motion-induced discomfort. Low-Latency Video Pipeline - Optimize the complete pipeline from camera capture through decoding, processing, rendering, and display. - Profile and eliminate sources of latency, frame drops, jitter, and unnecessary memory/texture copies. - Leverage hardware-accelerated video processing where appropriate. - Ensure stable, high-frame-rate operation on the standalone Meta Quest 3. - Work with real-time streaming technologies such as WebRTC, WebCodecs, or equivalent systems. - Characterize and optimize end-to-end visual latency and synchronization. Sensor Synchronization - Ensure accurate temporal synchronization between stereo cameras and the headset. - Characterize camera capture latency, network latency, decode latency, rendering latency, and display latency. - Develop practical techniques for compensating for timing differences and motion-induced artifacts. - Where useful, explore techniques such as local frame interpolation, reprojection, or predictive visual shifts. Required Technical Skills - Strong practical experience with computer vision and camera systems. - Deep understanding of stereo geometry, camera models, calibration, and image rectification. - Experience with intrinsic/extrinsic calibration, distortion models, and coordinate transformations. - Strong understanding of 3D geometry, projective geometry, SE(3), and camera poses. - Experience working with stereo, RGB-D, or multi-camera systems. - Strong Python and/or C++ skills. - Experience profiling and optimizing real-time computer vision or graphics pipelines. - Ability to work hands-on with physical cameras and diagnose problems experimentally. Strongly Preferred Experience with one or more of: - XR / AR / VR camera systems - Camera-based passthrough systems - Stereo or spatial video - Meta Quest / Oculus - Apple Vision Pro or other spatial-computing platforms - AR camera pipelines - Visual-inertial systems - SLAM / 3D reconstruction - Camera-to-display reprojection - Optical distortion correction - Real-time image warping - Hardware-accelerated video pipelines - WebRTC / WebCodecs - OpenXR - OpenCV / Open3D / Eigen - GPU programming or GPU-accelerated image processing Nice-to-Haves - Experience with robotics or physical teleoperation systems. - Experience integrating cameras with robotic manipulators. - Experience with motion capture or optical tracking. - Experience with depth cameras or spatial sensing. - Experience characterizing motion-to-photon latency. - Experience developing calibration tooling that can be reliably used by non-experts. - Experience working with embedded or mobile compute platforms. What Success Looks Like You will help us turn a pair of physical cameras into a high-quality stereoscopic viewing system for Meta Quest 3. A successful system should: - Produce a natural and geometrically consistent stereo image. - Maintain accurate camera calibration over repeated operation. - Correct for lens distortion and stereo misalignment. - Provide a comfortable viewing experience without noticeable stereo artifacts or eye strain. - Maintain a stable, high frame rate. - Minimize end-to-end visual latency. - Handle camera capture, processing, streaming, and rendering efficiently on the Quest 3. - Provide clear diagnostics and calibration tools so the system can be reliably deployed and reproduced. Engagement Details - Role: Freelance / Contract - Location: Remote - Duration: [8–12 weeks] - Engagement: Flexible hourly or milestone-based Ideal Background We're particularly interested in engineers who have built real-world camera and perception systems, rather than candidates whose experience is primarily theoretical or application-level XR development. If you have worked on stereo vision, AR/VR passthrough, spatial video, camera calibration, visual perception, or real-time camera pipelines, we'd love to hear from you. Client's questions:
Fixed budget:
12,000 USD
24 days ago
|
|||||
|
Senior 3D Furniture Artist — Retopology, UVs & Web/AR Optimization
Applied
|
$50
|
24 days ago |
1
|
||
|
We are looking for 2–3 experienced 3D furniture/product artists for a potentially large catalogue project of approximately 200 products.
We already have high-detail source models. The work is to rebuild/retopologize them into clean low-poly production assets for WebGL / AR. We are looking for artists with approximately 3 - 5+ years experience using Blender and/or 3ds Max. Required: - Manual low-poly modeling / retopology - Preserve the original product shape and important visible details - Clean topology - Logical separation of objects by material/function - Clean naming according to our specification - Correct material slots - Production-ready UV mapping - Consistent texel density - Correct scale, normals and transforms - FBX/GLB + editable source file - Good quality for close-up product viewing This is furniture/product work, not environment or character work. We do NOT want simple automatic Decimate results. FIRST STEP We will start with one paid test asset. The $50 budget shown here is for the test only. If the test is successful, the project may expand to approximately 200 products and we expect a substantially lower bulk price per standard asset because of the volume and repeatable workflow. PLEASE INCLUDE: 1. 2–3 examples of furniture/product models you personally created. 2. Your fixed price for the test asset. 3. Your expected BULK price per standard furniture asset for approximately 200 products. 4. Your price for clearly more complex products, if different. 5. Approximate turnaround per standard asset. 6. How many finished assets you can realistically deliver per month. 7. Blender / 3ds Max / other software used. We are primarily looking for reliable production artists who can follow an exact specification consistently across a large catalogue. Two representative source models are attached. Please inspect the actual geometry before quoting. We want pricing based on these real assets, not on a generic furniture estimate.
Fixed budget:
50 USD
24 days ago
|
|||||
|
Augmented Reality Buildings Video Edit
Applied
|
~16 - 131 USD
|
25 days ago |
-
|
||
|
I’ll supply an MP4 clip of me speaking (total run-time about one minute). For roughly seconds 10-35 I need my architectural 3D models to appear as miniature buildings resting on the table in front of me. A clean track, accurate perspective, and realistic contact shadows are essential so the models feel physically present. As I introduce each concept they should perform a slow, simple rotation—nothing flashy, just enough motion to showcase every façade.
You’ll receive the raw MP4 footage along with the model files. Please composite the AR segment, match lighting and color so it blends naturally with the live plate, then deliver the full edited video in MP4. I’d also like the project file (After Effects, Blender, or whichever tool you use) so I can make tweaks later. Finished piece must: • play smoothly with the models firmly locked to the tabletop • keep the AR section to about 25 seconds within the one-minute timeline • preserve audio sync with my narration If anything in the scene needs additional reference—track markers, HDRI for lighting—let me know and I’ll provide it right away. Skills: 3D Rendering, Animation, After Effects, 3D Modelling, 3D Animation, Augmented Reality, Blender, 3D Visualization
Fixed budget:
1,500 - 12,500 INR
25 days ago
|
|||||
|
Trendy Instagram Reels Effects Editor
Applied
|
~6 - 16 USD
|
25 days ago |
-
|
||
|
I need a creative editor who can craft a set of Instagram Reels effects that instantly boost engagement. My content leans toward a trendy, modern aesthetic, so I’m after effects that feel current rather than gimmicky.
Here’s what I’m looking for you to build and deliver: • Animated text overlays that pop yet stay on-brand • Custom color filters that give each clip a consistent, polished vibe • Light-weight augmented-reality moments—think subtle 3D elements or face-tracking flourishes • Smooth B-roll transitions to stitch primary footage and background clips together seamlessly All effects should be packaged so I can drop them into Reels without extra tweaking—ideally as editable .mogrt files (or another mobile-friendly format) plus a short demo reel showcasing each effect in action. If you prefer working in After Effects, Premiere Pro, CapCut, or similar tools, that’s fine as long as the final assets import cleanly into Instagram’s editor. If this sounds like your wheelhouse, tell me how you’d approach the look and feel, share a snippet of comparable work, and let’s get these Reels pushing my engagement numbers upward. Skills: Video Services, Animation, After Effects, 3D Animation, Video Production, Video Editing, Augmented Reality, Video Post-editing
Fixed budget:
600 - 1,500 INR
25 days ago
|
|||||
|
Creating games
Applied
|
not specified | 26 days ago |
1
|
||
|
Hello Ali,
I’m creating an Arabic educational resources store and looking for a developer to build 4–5 customizable educational browser games. The games should work on computers, tablets, and mobile phones. Teachers should be able to enter, edit, and save their own questions. The interface must support Arabic and right-to-left text. Possible games include a spinning wheel, mystery boxes, a team race, a quiz board, and a matching game. I would like to start with one paid prototype before developing the remaining games. Could you please: 1. Send me links to similar browser games you have developed. 2. Confirm which technology you recommend. 3. Estimate the price and time for one prototype. 4. Confirm that I will receive the complete source code and commercial ownership rights. I don’t need a mobile app or a 3D game. I need simple, attractive educational games that run directly in a web browser.
Budget:
not specified
26 days ago
|
|||||
|
Mechanical Design for Augmented Reality Gasmask Project
Applied
|
$15 - $40
/ hr
|
27 days ago |
1
|
||
|
We are seeking a mechanical designer to develop a compact mechanical integration solution for an augmented reality (AR) system installed on an Avon FM50 gas mask.
The work will involve developing mounting, enclosure, and component-placement concepts for electronic and optical hardware located both inside and outside the mask. The design must account for the FM50’s limited available space while minimizing obstruction to the wearer’s field of view and avoiding interference with normal mask operation. Key considerations include secure component mounting, cable and flex routing, adjustability of the AR display relative to the user’s eye, protection of sensitive electronics and interconnects, serviceability, and minimizing protrusions or snag points. The designer will work from existing electronic assemblies, CAD models, dimensional constraints, and system requirements to develop a practical prototype-ready mechanical solution. Experience with wearable electronics, head-mounted displays, ruggedized equipment, or respirator/gas-mask integration is preferred.
Hourly rate:
15 - 40 USD
27 days ago
|
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