Elevate your freelance game with Vollna. Our platform streamlines your search for augmented reality projects on Upwork, offering advanced filters, real-time notifications, and insightful analytics to maximize your success.
Signup for free
to get access to all filter attributes and instant notifications when new jobs are posted.
Setup filter
Get access to over 30+ filter attributes, setup instant notifications, integrate with your CRM and marketing tools, and more.
I am building a mixed-reality application for Microsoft Hololens that lets medical students rehearse key anesthesia tasks inside a simulated operating-theatre environment. The focus is surgical-procedure training, so every interaction—from patient positioning to airway management and real-time vital monitoring—must feel clinically authentic, responsive to hand-tracking and voice commands, and capable of recording performance metrics for later review.
Core workflow
• A student activates the scenario, follows on-device prompts, selects the desired anesthesia protocol, and completes each step under timed or guidance modes.
• Contextual 3-D overlays illustrate anatomy, instrument placement, drug dosage indicators, and safety alerts as the case progresses.
• When all stages finish, the system generates a performance summary with pass/fail thresholds and data export to CSV or JSON for faculty analysis.
Deliverables
• Fully compiled Hololens 2 build (.appx) ready for sideloading
• Source project with organised assets and clean, commented code
• Quick-start document covering setup, controls, and how to add new surgical scenarios in the future
• Brief video capture (≈2 min) demonstrating the experience end-to-end
Acceptance criteria
✔ Stable 60 fps on Hololens 2 without frame drops
✔ Accurate hit-testing for hand and gaze inputs during instrument manipulation
✔ Voice command recognition for at least ten common OR phrases (e.g., “increase propofol”, “check vitals”)
✔ Performance log correctly records timestamps, errors, and completion status
Unity and MRTK are the expected toolset, but I am open to suggestions if you have a proven alternative compatible with Hololens. Expansion to additional specialties such as orthopedics or cardiovascular surgery is planned, so please keep the architecture modular and easy to extend.
Timeline and milestones are negotiable once we review your proposed approach and any relevant demo work.
Skills: Mobile App Development, iPhone, Android, C# Programming, 3D Animation, Game Development, Augmented Reality, Unity
Fixed budget:
3,000 - 5,000 CAD
25 minutes ago
Websites, IT & Software, Mobile Phones & Computing, Design, Media & Architecture, C# Programming, Game Development, Augmented Reality, 3D Animation, Mobile App Development, iPhone, Android, Unity
AR Filter Developer for Snapchat Lens Studio & TikTok Effect House
Applied
$500
10 hours ago
Client Rank
- Risky
Payment method not verified
Phone number verified
1 open job
United States
23:20
1
We are looking for an experienced AR developer to create a fun, high-quality face filter for a musician's fan engagement campaign.
The primary effect is a bright pink beard, inspired by the artist's signature look. We are also considering an optional cowboy hat and would love your thoughts on whether that would work well.
Deliverables:
Create a face-tracked AR filter featuring:
- A realistic bright pink beard
- Optional cowboy hat (if feasible)
- Smooth face tracking across different face shapes
- Natural blending and sizing
Build versions for:
- Snapchat Lens Studio
- TikTok Effect House (or advise if there are any platform limitations)
Must...
- Test the filter on multiple devices before delivery.
- Publish/submit the filter for review on each platform (or assist us through the submission process).
Requirements:
- Previous experience creating and publishing AR face filters. (Please include links to Snapchat Lenses or TikTok Effects you've built.)
- Experience with face tracking and facial effects is preferred.
Nice to Have:
- Suggestions for small interactive features (sparkles, subtle animations, etc.) that would make the filter more engaging without feeling gimmicky.
- Experience creating filters for artists, musicians, brands, or marketing campaigns.
This filter will be used as part of a fan engagement campaign supporting an artist during his current season on America's Got Talent, so we're looking for something polished, fun, and easy for fans to use.
Please include:
- Your estimated fixed price
- Estimated turnaround time
- Examples of similar work
Looking for a Top-Tier Unity/Unreal Specialist for Mobile Action Game 'Crazy Cossack Cup'
Applied
$1,000
11 hours ago
Client Rank
- Medium
Payment method verified
Phone number verified
1 jobs posted
1 open job
no reviews
Industry: Media & Entertainment
Individual client
Registered: Jul 30, 2026
Germany
Mörfelden-Walldorf Walldorf
06:20
3
Hello!
I am looking for an experienced, ambitious, and highly professional Senior Full-Stack Game Developer to build an exclusive, next-gen mobile action football game — "Crazy Cossack Cup" (Android / iOS).
This is not a generic football simulator. It is a unique blend of EA SPORTS FC™ + Marvel’s Spider-Man 2 wrapped in a Spider-Verse and Fortnite visual style, featuring rich Cossack culture, a dynamic winter atmosphere, and acrobatic swinging physics using symbiote whips.
To ensure transparent and efficient collaboration, we work strictly under the following terms:
Upwork Escrow Milestones: The project will be divided into clear milestones. Funds are released from Escrow only after my hands-on testing and approval of the completed work for each specific milestone.
Daily Standups: A written end-of-day report detailing completed features and progress.
Weekly Demo Build: Every Sunday, the developer provides a test APK (Android) / TestFlight build (iOS) for my hands-on testing on a smartphone.
100% Legal Protection:
Signed NDA.
Signed Work-for-Hire & IP Assignment Agreement.
If you are ready to build an absolute masterpiece and work according to clear, professional standards — I look forward to your response!
Seeking A Highly Professional Unity/Unreal: Mobile Action-Soccer Game "Crazy Cossack Cup".
Applied
$1,000
17 hours ago
Client Rank
- Medium
Payment method verified
Phone number verified
1 open job
no reviews
Registered: Jul 30, 2026
Germany
Mörfelden-Walldorf Walldorf
06:20
3
Вітаю!
Я шукаю досвідченого, амбітного та високопрофесійного Senior Full-Stack Game Developer для створення ексклюзивного мобільного футбольного екшну нового покоління — "Crazy Cossack Cup" (Android / iOS).
Це не банальний футбольний симулятор. Це поєднання EA SPORTS FC™ + Marvel’s Spider-Man 2 у стилістиці Spider-Verse та Fortnite, з унікальною культурою козацтва, динамічною зимовою атмосферою та акробатичною фізикою польотів на нагайках-симбіотах.
Щоб наша робота була прозорою та ефективною, ми працюємо виключно за наступними правилами:
Upwork Escrow Milestones: Проєкт розбивається на чіткі етапи. Оплата вивільняється з Escrow тільки після мого особистого тестування та підтвердження виконаної роботи за конкретний Milestone.
Щоденні звіти (Daily Standups): Письмовий фідбек наприкінці кожного робочого дня щодо зроблених фіч та прогресу.
Щотижнева Демо-збірка (Weekly Build): Щовоскресіння розробник надає тестовий APK (Android) / TestFlight (iOS) для мого особистого тестування на смартфоні.
Юридичний захист (100% Legal Clean):
Підписання NDA.
Підписання Work-for-Hire & IP Assignment Agreement.
Якщо ви готові створити гру рівня «Абсолютно Абсолютний Абсолют» та працювати за чіткими професійними стандартами — чекаю на вашу відповідь!
I own Light Wars AR, a mobile augmented-reality game that lets friends use their phones like laser-tag blasters.
I saw that you previously recorded a multiplayer mobile game with several friends, which is very similar to what I need.
For the first paid test, I need authentic footage of two or three young adult friends genuinely playing Light Wars AR together. I do not need professional models, scripted acting, or a polished advertisement. The footage should feel like ordinary friends discovering and enjoying the game.
The test would include:
* Two or three male players
* Separate compatible phones for the players
* Another person or device filming the players externally
* Landscape footage of the game being played
* Screen recording from all player's phone
* Approximately 60-120 seconds of total raw footage
* Delivery of all original files
* Commercial usage rights for the footage and everyone shown
My initial test budget is $35 fixed-price.
Before I send the offer, please confirm:
1. Can you provide at least two players?
2. What phone models would everyone use?
3. Can someone film the players externally?
4. Can you send me the mobile-game video you created with your friends?
5. Can all participants grant commercial usage rights?
You can review the game at LightWarsAR.com.
If I like the result, I will follow up with more advanced hire requests.
Senior Computer Vision Engineer for Virtual Advertising
Applied
not specified
1 day ago
Client Rank
- Good
Payment method verified
Phone number verified
$5 744 total spent
9 hires, 3 active
15 jobs posted
60% hire rate,
1 open job
4.77
of 5 reviews
Industry: Media & Entertainment
Company size: 2
Registered: Feb 6, 2023
United Kingdom
Leigh-on-Sea
05:20
4
Project overview
We are looking for an experienced computer-vision engineer to develop a proof-of-concept system for virtual advertising in recorded football broadcast footage.
The initial prototype should replace advertising shown on physical LED perimeter boards with new supplied creative, while keeping the replacement correctly positioned as the broadcast camera moves.
This is an early-stage technical feasibility project. The first version will work with recorded footage rather than a live broadcast feed.
Initial prototype requirements
Using a short sample of football broadcast footage, the system should:
Identify and track the visible LED perimeter boards.
Replace the existing board content with supplied video or animated graphics.
Maintain correct scale, perspective and positioning during camera movement.
Mask players, officials and other foreground objects when they pass in front of the advertising.
Produce a clean exported 1080p video.
Use automated or semi-automated computer vision rather than manual frame-by-frame editing.
Be capable of being adapted to additional footage and stadium configurations.
The successful freelancer must provide the complete source code, documentation and setup instructions.
Required experience
Applicants should have strong practical experience in several of the following areas:
OpenCV
Python and/or C++
PyTorch, TensorFlow or similar frameworks
Camera calibration
Homography and perspective transformation
Semantic or instance segmentation
Object detection and tracking
Video compositing
FFmpeg or GStreamer
CUDA or GPU optimisation
Real-time or near-real-time video processing
Experience with broadcast graphics, augmented reality, virtual production, sports analytics, Unreal Engine, NDI or SDI workflows would be useful but is not essential.
Initial deliverable
The first paid milestone will involve approximately 30–60 seconds of supplied football footage.
The expected deliverable is:
Replacement of the visible LED advertising.
Stable tracking during camera pan, tilt and zoom.
Foreground masking when players cross the advertising area.
An exported demonstration video.
Complete source code.
Instructions explaining how to run the system with replacement creative.
This is not a video-editing or manual rotoscoping project. We are looking for a technically reusable computer-vision solution.
Potential future work
If the prototype is successful, further work may include:
Longer football broadcasts.
Automated stadium and board calibration.
Virtual 3D advertising carpets.
Support for different stadiums and camera positions.
An operator interface.
GPU optimisation.
Near-live or live video processing.
Multiple regional advertising outputs.
There is potential for a longer-term technical relationship for the right person or team.
Application questions
Please answer the following questions in your proposal:
Describe a relevant project where you anchored graphics or virtual objects to footage from a moving camera.
How would you track the geometry of LED perimeter boards during camera movement?
How would you mask players passing in front of the replacement advertising?
Would you use classical computer vision, machine learning or a combination of both?
How would you minimise manual calibration or rotoscoping?
What processing speed would you expect to achieve at 1080p?
What additional development would be required to make the system operate live?
Which parts of your previous work can you demonstrate on a video call?
Are you personally completing the work, or would any part be subcontracted?
Generic AI proposals will not be considered. Please explain your proposed technical approach and include examples of directly relevant work.
Commercial terms
The project will be structured through fixed-price milestones.
The client must receive:
Ownership of all bespoke source code following payment.
Access to the code throughout development through a client-controlled repository.
A list of all third-party libraries, models and licences.
Full disclosure of any existing proprietary components.
Documentation sufficient for another engineer to run and review the system.
The supplied footage and commercial information must remain confidential and may not be used in portfolios or demonstrations without written permission.
Please include:
Your proposed budget for the initial prototype.
Estimated delivery schedule.
Recommended technology stack.
Any assumptions or technical limitations.
I want to create an engaging murder mystery scavenger hunt mobile app for iOS. The app will feature:
- Location-based triggers to activate clues and puzzles
- Intriguing puzzle-solving elements to advance the storyline
Ideal Skills and Experience:
- Experience in mobile app development, specifically for iOS
- Familiarity with location-based services and puzzle design
- Strong UI/UX design skills to ensure a user-friendly experience
- Background in game development or interactive storytelling is a plus
- creating virtual locks to decode
Looking for a creative developer who can bring this thrilling concept to life!
Skills: Mobile App Development, iPhone, Game Design, Gamification, Game Development, Mobile App Testing, Augmented Reality, App Design, UI / User Interface, iOS Development
Fixed budget:
12,500 - 37,500 INR
2 days ago
Websites, IT & Software, Mobile Phones & Computing, Design, Media & Architecture, Game Design, Gamification, Game Development, Mobile App Testing, Augmented Reality, iOS Development, App Design, UI / User Interface, Mobile App Development, iPhone
Hi,
I'm looking for an experienced full-stack developer with AI experience to help me build the MVP of a new application focused on the second-hand furniture market.
The goal is to create an app that helps people sell furniture faster and enables buyers to discover items more easily using AI-powered search and recommendations. The concept is still evolving, so I'm looking for someone who can also contribute technical ideas and help define the most efficient architecture for the MVP.
Ideally, you have experience with:
AI/computer vision
Mobile or web application development
Search and recommendation systems
Modern UI/UX
Scalable backend architecture
This is initially an MVP, with the potential for a long-term collaboration if we work well together.
Budget:
not specified
2 days ago
Web, Mobile & Software Dev, Other - Software Development
Senior Unreal Engine Developer – Real-Time 3D Digital Twin
Applied
not specified
3 days ago
Client Rank
- Risky
Payment method not verified
Phone number verified
1 jobs posted
1 open job
no reviews
Registered: Jul 28, 2026
Brazil
01:20
1
We're Hiring in Brazil 🇧🇷
At Smart Spatial, we're growing our engineering team.
We're looking for a strong technical profile with real experience in complex systems and real-time 3D environments.
This position will work directly with the Director of Engineering and in close collaboration with developers and PMs, actively contributing to the execution, architecture, and evolution of our Digital Twin projects. This is not a junior-level role.
We're looking for someone who:
Has hands-on experience with Unreal Engine or other real-time platforms
Has a strong backend / integrations foundation (APIs, data, IoT)
Has worked on complex systems (not just standalone applications)
Understands architecture concepts and can make technical decisions autonomously
Is comfortable in high-demand, fast-paced environments
Speaks fluent English (required)
Nice to have:
Experience with NVIDIA Omniverse
Background in Digital Twins, simulation, or infrastructure visualization
The work involves:
Building interactive real-time environments
Integrating with multiple data sources and real-world systems (BMS, sensors, operations)
Building experiences for marketing, simulation, operations, and decision-making
This role requires technical depth, a strong sense of ownership, and the ability to execute.
📍 Remote in Brazil
📩 If this sounds like you, send me a direct message
We are seeking a motivated and creative Unity 3D Developer to assist with an ongoing research project focused on developing immersive simulations of real-world disaster scenarios using high-fidelity 3D models and virtual reality technologies.
The project involves transforming realistic environmental models into interactive simulations that can support research, education, emergency preparedness, and decision-making. The successful candidate will work with existing 3D assets, terrain models, and simulation data to create engaging and optimized virtual environments within Unity.
Further details will be shared once you express your interest in working with us. Thanks!
Budget:
not specified
3 days ago
Web, Mobile & Software Dev, Other - Software Development
We are seeking a skilled developer to create an interactive kiosk application with advanced background replacement for an augmented reality experience. The ideal candidate will have experience in Unity and C# to ensure seamless integration and functionality. The project requires a strong understanding of AR technology and the ability to deliver a high-quality, user-friendly application. We currently have an application using Unity and MediaPipe on a robust PC using a 4K webcam. It works OK but we've looking for someone that can help us provide a much more reliable and higher quality job of background replacement. We want to have cleaner edges around people, less problem when people are standing close together with occlusion. Looking for someone, initially, to create a proof of concept that demonstrates a very solid full body background replacement that will work in a mall setting where background and lighting conditions are very dynamic. Please provide a budget for creating this proof of concept and explain what you'll do that will be better than Unity/Mediapipe.
Hourly rate:
25 - 50 USD
3 days ago
Web, Mobile & Software Dev, Other - Software Development
We need a browser-based WebAR MVP that recognizes printed T-Rex artwork applied to the front-facing portion of a real ice cream cone and brings it to life.
The artwork is applied with an edible frosting sheet. It follows the slight natural curve of the cone but does not wrap around the entire cone.
The experience should run directly in mobile Safari and Chrome with no app download. Target duration is approximately 9–10 seconds.
Sequence
1. Printed artwork is recognized and remains still.
2. T-Rex blinks.
3. Eyes shift, pupils focus, brows tighten, nostrils flare, and mouth closes.
4. Head lifts slightly in preparation to roar.
5. Full T-Rex roar lasting approximately 2–3 seconds.
6. Fade to white, followed by the Game of Cones logo and tagline.
The attached storyboard communicates the intended sequence and pacing. The visuals are references and do not prescribe the exact 3D model.
We prefer a developer who can source and integrate an existing commercially licensed, professionally rigged T-Rex asset. We are not requesting a custom T-Rex model built from scratch.
Deliverables
* Functional browser-based WebAR experience
* Image-target recognition
* Mobile optimization
* Integrated animation and audio
* Hosted working version
* Complete source files
* Deployment instructions
* Commercial usage rights for all included assets
Proposal must include
* Recommended WebAR framework
* Technical approach
* Estimated timeline
* Fixed project cost
* Links to relevant WebAR work
* T-Rex asset source and licensing approach
Please also identify any changes that could reduce cost or development time without changing the intended experience.
Client's questions:
Which framework would you use for this project—MindAR, 8th Wall, or another option—and why?
Can you source and integrate an existing commercially licensed, rigged T-Rex asset with suitable facial and roaring animation? Please identify your proposed source or asset library.
Based on the attached storyboard, what would you simplify or change to reduce cost or development time without changing the intended experience?
Please provide links to browser-based WebAR projects you have completed using image recognition.
We are seeking a skilled computer vision and AR engineer to develop a prototype for our project. The ideal candidate will have experience in building prototypes and a strong understanding of computer vision and AR technologies. You will be responsible for designing and implementing the prototype, ensuring it meets our project requirements. If you have a passion for innovation and a keen eye for detail, we would love to hear from you.
Hourly rate:
100 - 150 USD
6 days ago
Web, Mobile & Software Dev, Other - Software Development
Build Web App, iOS and Android interest based matching AI ML user/business network platform
Applied
$11,000
7 days ago
Client Rank
- Good
Payment method verified
$4 800 total spent
3 hires
5 jobs posted
60% hire rate,
1 open job
4.93
of 2 reviews
Industry: Tech & IT
Company size: 100
Registered: Apr 29, 2020
United States
Lancaster
01:20
4
35-40% of the project is done
We are building a mobile social networking app for users and business with subscription freemium paid plans. This will be help users to connect with like minded people interested in same area, explore local business and other opportunities. Whereas on other hand this will be a powerful platform for business through which they can extend their business locally and connect with local users.
Promote their services or products in common groups or categories. This app will be having advance match making algorithm which will analyze different parameters to show the matching profile and nearby business.
We are providing a new level of experience to our end user with extensive security measures to secure user data and preferences. This is going to be a social matching business app where user can select their interest and based on that system will run our match algorithm considering users preferences and evaluate over 6 degree of separation to find the right match. User can check the profile, send request to connect, chat with each other, exchange files / image / videos etc and even go for group chat or video chat. We are trying to provide a seem less experience for our users who will be the driving force behind this business model. We are providing an option to search group or even create their own group, invite users, create post, view other post or stream. They can like or share or comments on that. On the
other hand we also have an option to find business providing related or relevant services as per users Interest preferences, check them on map within defined radius, check their offerings, join their group or follow them for latest
updates.
Business would be able to join, create profile, search for categories and join them, they can also search for different groups created by users or create their own group and add users within. They would be able to see the follow list or
follow other business, they can create business post and mark them featured (optional by paying a fee). They can check the impact or stats of those posts, promote it and extend their reach within their defined geography.
Be creative to engage users with different campaign and branding activities.
We have 3 user type: End User / Business User & Admin. Let’s take look on details of different user activities:
FUNCTIONAL SPECIFICATION:
User
1. Registration / login / mobile verification
2. Profile / Interest Category
3. Match Algorithm / GPS / Radius /
4. Search user or business (near me) / Invite to connect / follow
5. View Others Profile / degree of separation
6. Group Search / Join / Create / Invite
7. Feed or Wall / Comments / like or dislike / emoji / share
They would also be able to hide / unfollow / delete these post or block the sender / user / group.
Mixed Reality (MR) Experience Development for Commercial Venue
I am looking for an experienced Unity / XR development team to develop a Mixed Reality experience for a physical venue in Norway.
The project is based around transforming an existing indoor location into an immersive digital environment using Meta Quest 3 or similar MR headsets.
Physical Location
I have access to a large second-floor venue that can be adapted for a location-based mixed reality experience.
The available space consists of existing rooms and open areas that can be used as the physical environment for the experience.
The goal is to use the real location as part of the digital experience.
The developer will receive:
- Floor plans (if available)
- Measurements
- Photos
- Video walkthroughs
- Room layout information
The digital experience should be aligned with the real physical space.
---
Project Goal
I want to create a Mixed Reality experience where users can walk through the real environment while seeing digital elements integrated into the physical space.
The concept is not a traditional VR game where the user is placed in a completely virtual world.
The goal is:
- Real rooms remain visible through passthrough
- Digital objects appear inside the real environment
- Virtual characters/effects are positioned in specific locations
- The physical venue becomes part of the story and gameplay
Example elements:
- Virtual objects placed on real surfaces
- Digital characters appearing in the room
- Interactive objects attached to physical locations
- Environmental effects
- Story-driven experiences
---
Required Technology
The system should be developed for:
- Meta Quest 3 / future Meta Quest devices
- Unity Engine
- C#
- OpenXR
- Meta XR SDK
Required knowledge:
- Mixed Reality development
- Spatial Anchors
- Room mapping
- Multiplayer XR experiences
- Location-based entertainment (LBE)
Meta Quest supports mixed reality features such as passthrough, spatial anchors and room-aware development through its XR SDK and Unity tools.
---
Multiplayer Requirements
The experience should support multiple users in the same physical space.
Requirements:
- 4–8 players
- All users see the same digital objects in the same physical locations
- Shared game state
- Multiplayer interaction
Example:
If one player activates an object, all other players should see the result.
---
Room Integration
The developer must be able to integrate the software with a real physical location.
The process would involve:
1. Creating a digital representation of the rooms.
2. Defining physical locations using spatial anchors.
3. Placing digital objects and interactions inside the real environment.
4. Testing and adjusting the experience inside the actual venue.
---
Initial Development Goal
The first stage is to create a prototype in a limited part of the venue.
The prototype should demonstrate:
- Mixed reality environment
- Digital objects placed in the room
- Basic interaction
- Multiplayer possibility
- Correct alignment between physical and digital space
After successful testing, the project can be expanded into a complete commercial experience.
---
Looking For
I am looking for:
- Unity XR developers
- Mixed Reality developers
- Small XR development studios
Please provide:
- Previous MR/VR projects
- Experience with Meta Quest 3
- Experience with location-based entertainment
- Estimated development time
- Estimated cost for prototype development
- Examples of similar work
Skills: Mobile App Development, Game Design, C# Programming, Unity 3D, Game Development, Augmented Reality, Unity, Virtual Reality
Fixed budget:
3,000 - 5,000 USD
7 days ago
Websites, IT & Software, Mobile Phones & Computing, Game Design, C# Programming, Unity 3D, Game Development, Augmented Reality, Mobile App Development, Unity, Virtual Reality
Title: Rigged 3D Phoenix Character for Real-Time Face-Tracking Filter (glTF, blendshapes)
We need a rigged, blendshape-driven 3D phoenix head/neck character for a working real-time face-tracking filter (webcam → tracking → your character → live output). The tracking and rendering pipeline already exist and work end-to-end with a placeholder mesh — your character is the one missing piece, not an experimental proof of concept.
What's needed:
• A continuous head/throat/neck mesh, dark stylized plumage, glowing eyes, flame/ember palette (reference art provided)
• Separate lower beak/jaw geometry with a real modeled mouth interior — not a flat texture. We have a clear reference image showing the beak fully open with a visible tongue/interior; this is the single most important shape to get right
• Rigged with a skeleton including a bone/node named exactly "Head" (required for our code to attach to), plus Root/Neck/Eye/BeakLower bones
• Blendshapes (morph targets) named using the standard 52 ARKit/MediaPipe blendshape names (jawOpen, eyeBlinkLeft, browInnerUp, mouthSmileLeft, etc.) — exact naming matters, our code matches automatically by name. jawOpen is the top priority; a partial set covering the priority list is acceptable if budget/time is tight
• Delivered as glTF binary (.glb) with morph targets embedded, GPU-skinned, ~40k–120k triangles for the real-time version, 2K/4K PBR textures
i attach some images to give a rough idea of what i am looking for visually
i am happy with either a browser approach that i have to then screen capture, or a physical piece of software, depending on which is the cheapest option to achieve the same thing.
PLEASE DONT FAKE BID ON THIS PROJECT
MY BUDGET IN NOT HUGE, JUST SEEKING SOME HELP WITH SOMEONE I AM STRUGGLING TO ACOMLISH. HOWEVER DO HAVE SOME FUNDS AVAILABLE OF COURCE.
Please message me once you have read this project description if you feel you can assist me.
Skills: 3D Rendering, Maya, 3D Modelling, 3D Animation, Augmented Reality, 3D Rigging, 3D Art, Character Animation
Fixed budget:
250 - 750 USD
7 days ago
Websites, IT & Software, Design, Media & Architecture, Augmented Reality, 3D Rendering, Maya, 3D Modelling, 3D Animation, 3D Rigging, 3D Art, Character Animation
The project centers on a real-time facial-tracking engine that feeds a virtual camera, letting users stream or record video while high-quality 3D animations and objects track their expressions flawlessly. The engine must detect facial landmarks with precision, drive 3D meshes or rigs smoothly, and maintain low-latency performance (around 60 fps at 1080p is the working target). Once active, the output should appear as a standard webcam in apps like Zoom, OBS, or Teams.
Any robust stack is acceptable—C++/OpenCV, MediaPipe, Unity, Unreal Engine, or a custom OpenGL/Vulkan pipeline—so long as everything runs locally without licensing roadblocks. (Windows OS is ideal preferably a single executable file.
if you're familiar with the likes on snapchat & tiktok for example. these use filters that do exactly or near close to what im looking for.
There’s no fixed deadline; polish and clean, well-documented code take priority over speed. We can structure milestones for a proof-of-concept tracker, virtual-camera integration, an effect-authoring workflow, and final optimisation.
Deliverables expected:
• Full source code with build instructions
• Installable virtual-camera driver/component /software
• One showcase 3D animated mask or prop demonstrating the pipeline
• Concise technical documentation and an authoring guide for additional effects
Skills: C Programming, C# Programming, C++ Programming, 3D Animation, Unity 3D, Augmented Reality, Unreal Engine, Computer Vision, Unity, Facial Recognition
Fixed budget:
250 - 750 USD
8 days ago
Websites, IT & Software, Design, Media & Architecture, Sales & Marketing, C# Programming, C++ Programming, Unity 3D, Augmented Reality, Unreal Engine, Computer Vision, Editing, 3D Animation, Unity, Facial Recognition
iOS LiDAR Scanning App: SLAM / 3D Reconstruction Engineer
Applied
not specified
9 days ago
Client Rank
- Risky
Payment method not verified
Phone number verified
1 open job
Saudi Arabia
07:20
1
I'm building a native iOS LiDAR scanning app for indoor spaces, and I need scan-to-point-cloud quality on high survey-grade level. I'm looking for an engineer whose core strength is the reconstruction and SLAM backend, not only ARKit AR experiences. The ARKit capture side is the easy part. The value is in turning raw depth and camera poses into a clean, dense, correctly-aligned point cloud.
The problems that separate a real solution from a toy, and what I need you strong on:
Drift across a multi-room scan, so adjacent rooms keep their true wall gap instead of overlapping.
No duplicated geometry when the same object or surface is captured from different angles.
High point density comparable to a professional scanner, not a sparse cloud.
Concretely that means pose graph optimization (GTSAM or Ceres), loop closure that holds up on low-texture indoor scenes, robust ICP, and TSDF or comparable fusion.
How I work: direct and technical. I want someone who has already shipped a reconstruction or SLAM pipeline and can point to it, not someone learning it on my project. Show me one real example where you fixed alignment, drift, or density in an actual point cloud. If this is your wheelhouse, I'd like to start with a short, well-defined piece of work and grow from there.
Client's questions:
Have you personally built and shipped a SLAM or point-cloud reconstruction pipeline (pose graph optimization with GTSAM or Ceres, ICP, TSDF or similar fusion)? Link the specific project.
For indoor scans that revisit the same area from multiple angles, how do you eliminate drift and duplicated geometry? Describe your actual approach.
Have you used ARKit depth and confidence data for reconstruction rather than AR overlays? What did you build with it?
Budget:
not specified
9 days ago
Web, Mobile & Software Dev, Other - Software Development
3D Food Modeler for AR Restaurant Menu (High Detail)
Applied
$150
9 days ago
Client Rank
- Medium
Payment method verified
Phone number verified
$700 total spent
1 hires
1 jobs posted
100% hire rate,
1 open job
5.00
of 1 reviews
Industry: Art & Design
Individual client
Registered: Feb 16, 2026
Pakistan
Lahore
09:20
3
We are looking for a skilled 3D Artist to create photorealistic models of our restaurant dishes. These models will be used in an Augmented Reality (AR) mobile app, allowing customers to see a 3D preview of the food before they order.
1- Must be optimized for mobile AR (low poly count, efficient textures).
2- Textures must be high-resolution and look edible/realistic.
AI-Native Video Editor for Premium Brand and Product Content
Applied
$15 - $20
/ hr
9 days ago
Client Rank
- Excellent
Payment method verified
$50 974 total spent
68 hires, 16 active
155 jobs posted
44% hire rate,
1 open job
14.34 /hr avg hourly rate paid
2 078 hours paid
4.95
of 48 reviews
Industry: Tech & IT
Company size: 2
Registered: Jun 26, 2014
United Arab Emirates
Dubai
10:50
5
AI-Native Video Editor for Premium Brand and Product Content
We are looking for a sharp, highly creative video editor who can turn scripts, screen recordings, product demos and raw assets into polished, high-impact videos.
This is not a basic CapCut editing role. We need someone who understands pacing, storytelling, sound design, visual hierarchy and how to make technology feel clear, human and exciting.
Video content is becoming a major priority for us, so this can develop into consistent, long-term work for the right person.
What you will create
Product walkthroughs and platform tutorials
Cinematic brand and concept videos
Social content for LinkedIn, Instagram and YouTube
AI-generated visual sequences and supporting B-roll
Short pitch videos for major brands, artists and investors
Voice-over-led editorial and thought-leadership content
What we need
Strong editing skills in Adobe Premiere Pro
Fast and capable in CapCut
Excellent understanding of pacing, rhythm, composition and storytelling
Experience using AI video and image-generation tools
Familiarity with tools such as Seedance, Omni, Runway, Kling, Veo or similar
Experience creating and directing voice-overs with ElevenLabs
Ability to improve weak source material rather than simply placing clips on a timeline
Strong sense of typography, sound design and premium brand aesthetics
Good English communication and ability to work independently
You are a strong fit when
You can take a rough brief, script, screen recording or collection of screenshots and turn it into something that feels intentional, modern and commercially valuable.
You understand the difference between:
A slideshow and a real video
Random effects and purposeful motion
Background noise and actual sound design
Showing software features and telling a compelling product story
We value taste, judgment and initiative more than formal qualifications.
Engagement
Remote freelance position
Starting rate: $15–20 per hour, depending on experience and quality
Initial paid test project
Potential for regular weekly work and a longer-term collaboration
Some overlap with European working hours is preferred
Paid test project
The first assignment will be to improve a short tutorial video for an augmented-reality art platform. You will receive:
The goal is to create a clear, elegant and shareable video that explains how the platform works without making it feel like a generic software tutorial.
How to apply
Please send:
Three examples that best demonstrate your editing ability
One example involving AI-generated video or visuals
A short explanation of your editing process
The tools you use most often
Your hourly rate and weekly availability
A sentence explaining how you would improve a product tutorial made primarily from screenshots and screen recordings
Please do not send a generic application. Start your response with:
“Every cut needs a reason.”
We are looking for someone with genuine visual taste who can help us create next-level video content consistently.
Architectural Visualization & AR Interactive Preview
Applied
$30 - $250
9 days ago
Client Rank
- not enough data
-
I need a full proof-of-concept that showcases a real property in two complementary ways for my Master’s thesis at the University of Zaragoza.
First, I will supply access to the site so you can capture a modern, minimalistic visual narrative focused on the exteriors and their immediate surroundings. High-resolution photography and a concise, well-edited video should convey scale, context, and atmosphere without resorting to heavy staging or warm filters—clean lines and natural light are key.
Second, I require a highly detailed 3D model that includes accurate textures, materials, and environmental context. Once the model is complete, it must be viewable through an Augmented Reality layer so users can explore the space interactively on mobile devices (ARCore/ARKit) or a lightweight WebAR viewer. Typical pipelines might involve Blender or SketchUp for modeling, Substance tools for texturing, and Unity or Unreal for the AR build, but I am open to alternative stacks as long as the end result is smooth and reliable.
Deliverables
• Photo set (minimum 20 edited images)
• 60–90 second video, 1080p or higher
• Optimised 3D model with UV-mapped textures (FBX/GLB)
• AR application or WebAR link with basic UI and placement tracking
• Short technical report outlining workflow, file sizes, and performance metrics—essential for my academic documentation
I’ll provide the research framework, access to the property, and scheduling support; you bring the creative eye, modelling accuracy, and AR expertise. Experience collaborating on academic projects and meeting publication-grade standards will be highly valued, and I can sign off on each milestone promptly so you always have clear acceptance criteria.
Skills: 3D Rendering, 3ds Max, 3D Modelling, 3D Animation, 3D Design, Augmented Reality, Architectural Visualization, Unity
Fixed budget:
30 - 250 USD
9 days ago
Websites, IT & Software, Design, Media & Architecture, Augmented Reality, 3D Rendering, 3ds Max, 3D Modelling, 3D Animation, 3D Design, Architectural Visualization, Unity
I need a redesign of my existing WordPress website. I want to modernize the visual style and make it clean, contemporary, and fully responsive on mobile devices.
What needs to be done:
— Redesign the homepage and inner pages while keeping the current structure and content
— Refresh the typography, color palette, and overall visual style
— Ensure the site displays correctly across all devices (desktop, tablet, mobile)
— Maintain or improve page loading speed
— The project is built on WordPress, so it's important that you're confident working specifically with this platform (theme, editor, and custom CSS where needed)
Skills required:
— Experience redesigning WordPress websites
— Web design and layout (UI/UX)
— Responsive design
— Solid knowledge of HTML/CSS
Skills: Augmented Reality Development, Banner Ad Design, Business Card Design, Character Design, Game Development, Graphic Design, Icon Design, Logo Design, Poster Design, Typography, User Interface Design, Redesign
Immersive Property AR Prototype Development
Applied
$10 - $30
10 days ago
Client Rank
- not enough data
-
I need a full proof-of-concept that showcases a real property in two complementary ways for my Master’s thesis at the University of Zaragoza.
First, I will supply access to the site so you can capture a modern, minimalistic visual narrative focused on the exteriors and their immediate surroundings. High-resolution photography and a concise, well-edited video should convey scale, context, and atmosphere without resorting to heavy staging or warm filters—clean lines and natural light are key.
Second, I require a highly detailed 3D model that includes accurate textures, materials, and environmental context. Once the model is complete, it must be viewable through an Augmented Reality layer so users can explore the space interactively on mobile devices (ARCore/ARKit) or a lightweight WebAR viewer. Typical pipelines might involve Blender or SketchUp for modeling, Substance tools for texturing, and Unity or Unreal for the AR build, but I am open to alternative stacks as long as the end result is smooth and reliable.
Deliverables
• Photo set (minimum 20 edited images)
• 60–90 second video, 1080p or higher
• Optimised 3D model with UV-mapped textures (FBX/GLB)
• AR application or WebAR link with basic UI and placement tracking
• Short technical report outlining workflow, file sizes, and performance metrics—essential for my academic documentation
I’ll provide the research framework, access to the property, and scheduling support; you bring the creative eye, modelling accuracy, and AR expertise. Experience collaborating on academic projects and meeting publication-grade standards will be highly valued, and I can sign off on each milestone promptly so you always have clear acceptance criteria.
Skills: 3D Rendering, After Effects, 3D Modelling, 3D Animation, Video Editing, Augmented Reality, ARKit, ARCore
Fixed budget:
10 - 30 USD
10 days ago
Websites, IT & Software, Design, Media & Architecture, Augmented Reality, ARKit, ARCore, 3D Rendering, After Effects, 3D Modelling, 3D Animation, Video Editing
This project is the practical core of my Master’s thesis at the University of Zaragoza. I need to capture a single property in two complementary ways: a conventional media package and an immersive augmented-reality experience, both tied together in one cohesive prototype.
Conventional media package
• A set of high-resolution photographs that showcase every room and key façade elements.
• A short descriptive video (≈2 min, 1080p) that follows a logical walkthrough of the space and includes ambient sound.
Immersive AR experience
The critical success factor is a 3D model that visitors can explore on-site or remotely through Augmented Reality. Unity with AR Foundation is my chosen toolchain, so scene setup, interaction scripts, and deployment targets (Android/iOS) must be delivered in that environment. I only need a basic yet clean model: correct proportions, clear segmentation of rooms, essential furniture blocks, and materials that read well in AR lighting—no photorealistic texturing required. Marker-based or surface-tracking setup is acceptable, as long as users can move, rotate, and scale the model intuitively.
Deliverables
1. Folder of edited photographs (JPG, minimum 3000 px wide).
2. Final video file plus project file (MP4 + Premiere/DaVinci/FCP project).
3. Unity project with:
– FBX/GLB model of the property in correct scale
– AR Foundation scene ready for build
– Basic UI instructions for placement and navigation
4. Short README explaining build steps and any required packages.
Acceptance criteria
• Unity scene compiles without errors on Unity 2022 LTS.
• AR placement is stable on both ARCore and ARKit test devices.
• Photographs and video meet the stated resolutions and provide full spatial coverage.
If something in the scope is unclear, let me know early so we can keep the academic timeline on track.
Skills: 3D Rendering, Animation, 3D Modelling, 3D Animation, Unity 3D, Video Editing, Augmented Reality, Unity
Fixed budget:
30 - 250 USD
10 days ago
Websites, IT & Software, Design, Media & Architecture, Unity 3D, Augmented Reality, 3D Rendering, Animation, 3D Modelling, 3D Animation, Video Editing, Unity
Augmented Reality Property Prototype Development
Applied
$250 - $750
10 days ago
Client Rank
- not enough data
-
I am preparing an academic prototype for my Master’s thesis at the University of Zaragoza and need a partner who can turn a real property into an interactive experience. The traditional photos and a short descriptive video will be part of the final package, but the real emphasis—and the reason I’m posting here—is on the 3D modeling and Augmented Reality layer that will let viewers explore the home as though they were standing inside it.
The work has to be completed within a month, so I’m looking for someone who is already fluent with tools such as Blender, 3ds Max or similar for modeling, and Unity, ARCore, ARKit or comparable frameworks for the AR component. I’ll handle academic paperwork and research framing; you focus on the digital production.
When you respond, please highlight relevant experience that proves you have shipped comparable AR or 3D projects. Formal proposals are optional; what matters most is evidence that you can deliver high-quality, research-grade results on a tight timeline.
Deliverables
• High-resolution photo set of the property
• Short descriptive video (1–2 minutes)
• Optimized, fully textured 3D model
• Mobile-ready AR experience (Android or iOS) linked to the model
I’ll provide floor plans, reference photos and any other materials you need as soon as we start. If you have questions about scope or format, feel free to ask—otherwise, let’s get this immersive prototype built.
Skills: 3D Rendering, 3ds Max, 3D Modelling, 3D Animation, 3D Design, Augmented Reality, Blender, Unity
Fixed budget:
250 - 750 USD
10 days ago
Websites, IT & Software, Design, Media & Architecture, Augmented Reality, Blender, 3D Rendering, 3ds Max, 3D Modelling, 3D Animation, 3D Design, Unity
Temporary AI Retail Data Collection Assistant (Dubai)
Applied
$6 - $8
/ hr
10 days ago
Client Rank
- Medium
Payment method verified
Phone number verified
$50 total spent
1 hires
1 jobs posted
100% hire rate,
1 open job
5.00
of 1 reviews
Industry: Tech & IT
Company size: 10
Registered: Feb 4, 2025
Switzerland
Zug
06:20
3
WE ARE LOOKING FOR A TOP PERFORMER WHO:
• Reliable and punctual.
• Detail-oriented.
• Comfortable following structured instructions.
• Confident using a smartphone.
• Able to travel independently between retail stores.
• Available for approximately 25 hours per week during the 4–6-week project.
KEY RESPONSIBILITIES:
• Visit approximately 5 assigned retail stores.
• Access our retail auditing platform via a web link provided by the Company.
• Capture shelf measurements using the integrated Augmented Reality (AR) measuring tool.
• Take multiple overlapping photographs of the assigned product shelves, allowing our team to stitch the images together afterwards.
• Take one photo of the store entrance or exit to confirm that the correct location was visited.
• Follow the provided instructions carefully to ensure consistent and accurate data collection.
EQUIPMENT REQUIRED
• A smartphone (iPhone or Android) with a good camera.
• Mobile internet access while visiting stores.
• Comfortable commuting between different retail locations.
TRAINING
Before starting the project, you will receive a short online onboarding session covering:
• How to use the Company's platform
• How to use the AR shelf measurement tool
• How to photograph shelves correctly
• The required quality standards
• Frequently asked questions
COMPENSATION AND TIMELINE
• AED 25 per hour
• Approximately 5 hours of work per day
• Approximately 25 hours per week
• Project duration of 6 weeks
Client's questions:
What type of equipment (smartphone) do you possess?
Are you able to independently commute in-between stores (drive, public transport, walk, etc.)?
Describe your recent experience with similar projects
I’m looking to build a small-scale AR experience that lets users wander their surroundings, spot a cartoon-styled creature, and tap the screen to “capture” it. The priority is the capture mechanic: the model should anchor smoothly in real-world space, respond to basic touch input, and trigger a short success animation once caught. Bright, Pokémon-inspired visuals are key, so I’ll need the creature rendered in a playful, cartoon-like style rather than realistic shading.
A lightweight prototype that runs reliably on modern mobile devices is enough for this first phase. If you prefer Unity with AR Foundation, that’s perfect because it gives us flexibility for both ARKit and ARCore later, but I’m open to any engine you’re comfortable with as long as it supports plane detection, hit-testing, and persistent anchors.
Deliverables for this milestone:
• One tappable AR creature rendered in a cartoon style
• Capture logic with a simple success state and counter
• Basic UI showing how many creatures the user has caught
• Build and source project so I can test directly on device
Smooth tracking, fast load times, and clear documentation will be the main acceptance criteria. Once this core loop works well, we can talk about layering in battling or trading features down the road. Let me know your preferred tech stack, the approximate timeline for a playable build, and any creature concept samples you’ve already created.
Skills: Mobile App Development, Animation, 3D Animation, Unity 3D, Augmented Reality, ARKit, ARCore
Fixed budget:
30 - 250 USD
11 days ago
Websites, IT & Software, Mobile Phones & Computing, Design, Media & Architecture, Unity 3D, Augmented Reality, ARKit, ARCore, Animation, 3D Animation, Mobile App Development
I want to enrich my existing mobile app with a dedicated beauty and makeup section. The core requirement is that everything lives natively inside the app—no webview shortcuts—so users enjoy the same polished experience they already know.
At this stage I’m flexible on the exact format of the feature. A real-time virtual try-on powered by AR, swipe-through step-by-step tutorials, or AI-driven product recommendations could all work; what matters is that the final solution feels intuitive, visually impressive, and quick to load on both iOS and Android devices. I’ll lean on your expertise to help identify which approach best matches user expectations and technical feasibility.
Key deliverables
• Discovery session and short proposal outlining the chosen concept, tech stack, and timeline
• High-fidelity UI/UX mock-ups that slot neatly into my current design system (Figma preferred)
• Fully coded, testable module for iOS (Swift/SwiftUI) and Android (Kotlin/Jetpack) or a cross-platform alternative such as Flutter or React Native if you can show performance parity
• Integration with the existing backend for user data, image processing, or product links where needed
• QA pass on a range of common devices plus concise hand-off documentation for future maintenance
Acceptance criteria
• Feature compiles without errors in the main codebase and passes my standard automated test suite
• UI matches approved mock-ups pixel-for-pixel on the latest iOS and Android versions
• First render under 1.5 s on mid-range hardware; AR, camera, or animation flows remain >30 fps
• No critical or high-priority bugs after a full week of beta testing
If this sounds like a challenge you’re comfortable owning end-to-end—from concept and design through code and polish—let’s talk.
Skills: Mobile App Development, iPhone, User Interface / IA, Augmented Reality, Flutter
Fixed budget:
12,500 - 37,500 INR
11 days ago
Websites, IT & Software, Mobile Phones & Computing, User Interface / IA, Augmented Reality, Flutter, Mobile App Development, iPhone
Contract: Senior Wix SEO & Website Optimization Specialist
Applied
not specified
13 days ago
Client Rank
- Medium
Payment method verified
Phone number verified
3 jobs posted
33% hire rate,
3 open job
11.98 /hr avg hourly rate paid
1 hours paid
no reviews
Registered: Aug 8, 2025
Canada
Toronto
01:20
3
**Project Type:** Fixed Price (Potential for ongoing monthly work)
**Platform:** Wix Studio / Wix
About LitKit. www.litkit.art
LitKit is an award-winning creative technology company creating beautifully designed no-code STEAM kits that teach animation, augmented reality, AI and media literacy through hands-on making.
We're preparing for a Kickstarter launch and need an experienced **Wix SEO expert** who can move quickly, communicate clearly, and execute work to a high standard.
This is **not** an entry-level SEO project.
We're looking for someone who understands **technical SEO, Wix, UX, content architecture and conversion optimization** and who can independently implement improvements—not simply make recommendations.
---
## Project Overview
We have completed a comprehensive SEO audit that identifies technical issues across our website.
Your role is to:
* Review the audit
* Prioritize fixes
* Implement them directly in Wix
* Improve overall SEO and usability
* Build several new pages
* Deliver detailed documentation showing exactly what was completed
We already have content for many of the new pages. We need someone who can execute quickly while preserving our existing brand aesthetic.
---
# Scope of Work
## Phase 1 — Technical SEO Cleanup
Resolve all priority technical issues identified in our audit, including (but not limited to):
* URL naming conventions
* SEO-friendly page slugs
* Page title optimization
* Meta descriptions
* Duplicate metadata
* Missing metadata
* Heading hierarchy (H1, H2, H3)
* Missing or duplicate H1 tags
* Image alt text
* Image optimization
* Internal linking improvements
* Mobile responsiveness
* Layout issues
* Elements extending beyond screen boundaries
* CTA alignment
* Navigation improvements
* Homepage logo linking
* Footer improvements
* Copyright updates
* Broken UX issues
* Website speed improvements where possible within Wix
* Schema implementation
* FAQ schema
* Video schema where appropriate
* Sitemap review
* Indexing improvements
* Google Search Console verification
* GA4 verification
* Thank-you page implementation
* Contact information improvements
* General on-page SEO optimization
---
## Phase 2 — New Website Pages
Build and optimize:
* Blog
* FAQ page
* About page
* Thank You page
* Newsletter confirmation page (if needed)
Pages should be:
* Fully responsive
* SEO optimized
* Properly linked throughout the site
* Designed to match our existing visual identity
Experience with Wix Forms, Wix Automations and Mailchimp integration is a bonus.
---
## Phase 4 — SEO Best Practices
Optimize every page for:
* Search intent
* Accessibility
* Internal linking
* Metadata
* Structured data
* Readability
* User experience
* Core Web Vitals (within Wix limitations)
---
# Required Deliverables
We expect excellent documentation.
At project completion you must provide a spreadsheet or document that includes **every issue addressed**.
For every item include:
* Issue identified
* Page affected
* Priority level
* What was changed
* Why it was changed
* Before value
* After value
* Status (Completed / Not Applicable / Requires Client Input)
* Notes
* Screenshot where helpful
For example:
| Audit Item | Fix Completed | Notes |
| ------------------------ | ------------- | -------------------------------------------- |
| Missing Meta Description | ✓ | New keyword-focused description added |
| Duplicate H1 | ✓ | Rewritten to improve page hierarchy |
| Mobile Overflow | ✓ | Updated section width and responsive spacing |
| Missing Alt Text | ✓ | Added descriptive alt text to all images |
We want a transparent implementation log—not simply "SEO completed."
---
# Required Experience
Please only apply if you have:
* Advanced Wix SEO experience
* Strong technical SEO knowledge
* Experience improving Core Web Vitals
* Experience implementing structured schema
* Excellent understanding of on-page SEO
* Strong UX instincts
* Experience improving mobile responsiveness
* Excellent English communication skills
1. Three Wix websites you have personally optimized.
2. Screenshots or reports showing measurable SEO improvements.
3. Examples of technical SEO work completed.
4. Your estimated timeline.
5. Your availability over the next two weeks.
6. Confirmation that you can provide a detailed implementation checklist documenting every completed task.
---
# What We're Looking For
We value people who:
* Move quickly
* Communicate clearly
* Think proactively
* Care about quality
* Sweat the details
* Take ownership
* Leave websites significantly better than they found them
If you're someone who simply runs an SEO plugin and sends a generic report, this project isn't a fit.
We're looking for someone who enjoys solving problems and building a website that is technically excellent, user-friendly, and ready to support significant organic growth ahead of our Kickstarter launch.
Delivery and review of the theory game (Source code & APK)
Applied
$300
13 days ago
Client Rank
- Medium
Payment method verified
Phone number verified
1 jobs posted
100% hire rate,
1 open job
no reviews
Registered: Mar 27, 2026
Netherlands
Amsterdam
06:20
3
Hi Farhan,
We have been working together on the development of our theory game over the past few months. Since we have already spent around €2,000 on this project, we need to evaluate the exact technical progress at this stage.
We want to take stock of where we are, see the current state of the application, and review the code to ensure everything is structured correctly.
For this review, we require the following deliverables from you:
• The complete source code of the game that has been developed so far.
• The latest APK so we can install and test the current version of the game.
Please provide these files so we can proceed with our evaluation. Thank you for your time and effort on this project.